Because it needed an Extreme mode.
Scenario: Backdraft (Extreme), 8 Party Members Only
Osric Melkire has escaped further into Halatali. Rumor has it that the sergeant is now accompanied by three others of his ilk, Flames who have disobeyed orders and taken the burden upon themselves to mete out justice. The tattered remnants of whatever slave ring now operates in the depths have been making their way to the surface, where the shaken criminals are taken into custody and the malnourished victims given succor. Fafajoni has assured you that his superiors will see to it that the corruption in Halatali is routed out... but for now, the vigilantes must be stopped.
Phase 1 - (100%-66%)
Melkire: "You again? I ain't leavin' 'til the job's done. Damn them to the seven hells!"
In this phase, Melkire ignores the aggro table and instead fixates on one party member at a time. After every ten auto-attacks, Melkire will transition to the next nearest party member.
[Auto-Attack] Melkire's auto-attacks now cleave. Standard rogue animation.
[Throwing Knives] Ranged attack, Instant. Targets the fifth, sixth, seventh, and eighth party member on the aggro list. Deals damage and applies Heavy (duration: 5 seconds).
[Rock Breaker] 5 second channel, cannot be interrupted. Melkire strikes the stone beneath him five times in rapid succession, once per second, dealing AoE damage to those within a 10 yalm radius. The final strike knocks back all targets within range by 15 yalms.
[Shoulder Tackle] Instant. Melkire closes the distance with a random target chosen from those outside of a 10 yalm radius, interrupting casts/channels and stunning the target for 2 seconds. Will always be followed up by either
[Howling Fist] or [Work Over].
[Howling Fist] 2 second cast, channel can be interrupted by a silence. Target is dealt damage, knocked back 15 yalms, and silenced for 20 seconds. Not necessarily preceded by [Shoulder Tackle].
[Work Over] 2 second cast, channel can be interrupted by a stun. Melkire unleashes a whirlwind of steel. Target is dealt 50% of their max HP as damage and stunned for 10 seconds. Not necessarily preceded by [Shoulder Tackle].
Phase 2 - (66%)
Melkire: "Thal take you all... Gregson, Lancaster!"
Gregson the Strategist: "On it, ser."
Lancaster the Muscle: "Good as dead."
Upon reaching 66%, Melkire will jump out, retreating into the shadows. Gregson the Strategist and Lancaster the Muscle will appear. Gregson the Strategist circles around the outer edge of the arena and fixates on whoever is at the top of Lancaster the Muscle's aggro list. Lancaster the Muscle fixates on whoever is at the top of Gregson the Strategist's aggro list. Once one of them has been downed, the other will fixate on the top of their own aggro list. Phase lasts until both enemies have been defeated.
Gregson the Strategist
[Auto-Attack] Standard archer animation.
[Heavy Shot] Instant. Deals 25% of fixated target's max HP.
[Aim: Leg] Instant. Deals damage and applies Bind (duration: 10 seconds) to randomly selected target.
[Aim: Arm] Instant. Deals damage to randomly selected target. Target cannot cast weaponskills for 10 seconds.
[Smoke Bomb] Instant. Randomly selected target is afflicted by Blind and Silence for 10 seconds.
[Caltrops] Instant. Drops three sets of caltrops behind Gregson the Strategist as he moves. Party members inside the AoE of any of these circles are Leadened.
Lancaster the Muscle
[Auto-Attack] Each auto-attack applies/refreshes Fracture. Standard marauder animation.
[Overwhelm] 1 second channel, can be interrupted by a stun. AoE cone. Deals
damage and applies Fracture to all damaged party members.
[Holmgang] Instant. Binds both caster and randomly selected target and draws target in (duration: 6 seconds).
[Raging Tempest] 3 second channel, can be interrupted by a stun. Deals massive AoE damage to all party members within a 5 yalm radius.
Melkire
[Venom of Volkov] 5 second cast, cannot be interrupted. Melkire will reappear and channel this ability once Gregson the Strategist and Lancaster the Muscle have been downed. Upon completion, the fight transitions into Phase 3. Animation is of Melkire uncorking a glass vial, coating his knives with the contents, and dashing the vial to the ground.
Phase 3 - (66%-33%)
Melkire: "How does it feel, bastards, knowin' you're raising steel for the corrupt, takin' their coin and condemnin' the innocent? How does it feel?!"
In this phase, Melkire ignores the aggro table and instead fixates on one party member at a time. After every five auto-attacks, Melkire will transition to the next nearest party member.
[Auto-Attack] Melkire's auto-attacks now cleave and apply Concoction (40 potency, 18 second duration). Concoction does not stack and does not refresh. Concoction cannot be cleansed, and can only be reapplied once the previous application falls off. Standard rogue animation.
[Rain of Steel] Ranged attack, Instant. Targets all party members but the first on the aggro list. Deals damage, applies Bind (duration: 5 seconds) and Concoction.
[Bring Down the Mountain] 10 second channel, cannot be interrupted. Melkire strikes the stone beneath him ten times in rapid succession, once per second, dealing global AoE damage. The final strike knocks back all targets by 15 yalms and applies Bind for 5 seconds.
[Good Hunting] Instant. Will randomly follow either [Rain of Steel] or [Bring Down the Mountain]. A random target is chosen from those outside of a 10 yalm radius and tethered for 10 seconds. Tethered target is afflicted by Heavy. Tether cannot be broken, but may be passed to another party member. Melkire will run towards the tethered target; upon reaching them, the target's is dealt 9999 damage unmitigated.
[Demon Within] 3 second cast, channel can be interrupted by a stun. Target is dealt 75% of their max HP as damage and stunned for 15 seconds.
Phase 4 - (33%)
???: "No! You cannot have them!"
Upon reaching 33%, Melkire will fall to his knees and a wall of Protection will go up around him, rendering him invulnerable for the duration of this phase. A blue-white flash of conjury will illuminate the field, and Kokojo the Conflicted will appear, along with a revived Gregson the Strategist and Lancaster the Muscle. Gregson and Lancaster behave just as they did before in Phase 2. Phase 4 ends after 240 seconds or when Kokojo, Gregson, and Lancaster are all defeated. If Kokojo falls before Gregson or Lancaster, the remaining enemies will be enraged, dealing twice as much damage with all auto-attacks and skills as they did before.
Kokojo the Conflicted
[Auto-Attack] Standard gladiator animation.
[Shield Bash] Instant. Deals damage and stuns the target for 6 seconds.
[Flash] Instant. Blinds all nearby party members for 12 seconds.
[Cover] Instant. Takes all physical damage for target. Can only be used when target is closer than 10 yalms.
[Cure] 2 second cast, can be interrupted by a stun or a silence. Restores target's HP.
[Stoneskin] 3 second cast, can be interrupted by a stun or a silence. Creates a barrier around target that absorbs damage totaling 18% of the target's maximum HP.
[Fira] 5 second cast, cannot be interrupted. Randomly selected target is dealt 5000 damage unmitigated. Damage is split between party members within a two-yalm radius. Â
Phase 5 - (33%-0%)
Melkire: "Enough is enough."
Once the 240 seconds of Phase 4 transpire (or when Kokojo, Gregson, and Lancaster are all defeated), the fight transitions into Phase 5, the wall of Protection falls, and Melkire rejoins the fight alongside his allies.
In this phase, Melkire ignores the aggro table and instead fixates on one party member at a time. After every five auto-attacks, Melkire will transition to the next nearest party member.
[Auto-Attack] Melkire's auto-attacks now cleave and apply Concoction (40 potency, 18 second duration). Concoction does not stack and does not refresh. Concoction cannot be cleansed, and can only be reapplied once the previous application falls off. Standard rogue animation.
[Rain of Steel] Ranged attack, Instant. Targets all party members but the first on the aggro list. Deals damage, applies Bind (duration: 5 seconds) and Concoction.
[Bring Down the Mountain] 10 second channel, cannot be interrupted. Melkire strikes the stone beneath him ten times in rapid succession, once per second, dealing global AoE damage. The final strike knocks back all targets by 15 yalms and applies Bind for 5 seconds.
[Good Hunting] Instant. Will randomly follow either [Rain of Steel] or [Bring Down the Mountain]. A random target is chosen from those outside of a 10 yalm radius and tethered for 10 seconds. Tethered target is afflicted by Heavy. Tether cannot be broken, but may be passed to another party member. Melkire will run towards the tethered target; upon reaching them, the target's is dealt 9999 damage unmitigated.
[Demon Within] 3 second cast, channel can be interrupted by a stun. Target is dealt 75% of their max HP as damage and stunned for 15 seconds.
[Mergrey's Munitions] Melkire: "I borrowed these from a friend of mine. Have a taste, eh?" Instant. 6 large AoEs appear at random locations throughout the arena. 1 seconds later, any party member inside is dealt 33% of their current HP. Then 12 small AoEs appear at random locations throughout the arena. 0.5 seconds later, any party member inside is dealt 66% of their current HP.Â
Scenario: Backdraft (Extreme), 8 Party Members Only
Osric Melkire has escaped further into Halatali. Rumor has it that the sergeant is now accompanied by three others of his ilk, Flames who have disobeyed orders and taken the burden upon themselves to mete out justice. The tattered remnants of whatever slave ring now operates in the depths have been making their way to the surface, where the shaken criminals are taken into custody and the malnourished victims given succor. Fafajoni has assured you that his superiors will see to it that the corruption in Halatali is routed out... but for now, the vigilantes must be stopped.
Phase 1 - (100%-66%)
Melkire: "You again? I ain't leavin' 'til the job's done. Damn them to the seven hells!"
In this phase, Melkire ignores the aggro table and instead fixates on one party member at a time. After every ten auto-attacks, Melkire will transition to the next nearest party member.
[Auto-Attack] Melkire's auto-attacks now cleave. Standard rogue animation.
[Throwing Knives] Ranged attack, Instant. Targets the fifth, sixth, seventh, and eighth party member on the aggro list. Deals damage and applies Heavy (duration: 5 seconds).
[Rock Breaker] 5 second channel, cannot be interrupted. Melkire strikes the stone beneath him five times in rapid succession, once per second, dealing AoE damage to those within a 10 yalm radius. The final strike knocks back all targets within range by 15 yalms.
[Shoulder Tackle] Instant. Melkire closes the distance with a random target chosen from those outside of a 10 yalm radius, interrupting casts/channels and stunning the target for 2 seconds. Will always be followed up by either
[Howling Fist] or [Work Over].
[Howling Fist] 2 second cast, channel can be interrupted by a silence. Target is dealt damage, knocked back 15 yalms, and silenced for 20 seconds. Not necessarily preceded by [Shoulder Tackle].
[Work Over] 2 second cast, channel can be interrupted by a stun. Melkire unleashes a whirlwind of steel. Target is dealt 50% of their max HP as damage and stunned for 10 seconds. Not necessarily preceded by [Shoulder Tackle].
Phase 2 - (66%)
Melkire: "Thal take you all... Gregson, Lancaster!"
Gregson the Strategist: "On it, ser."
Lancaster the Muscle: "Good as dead."
Upon reaching 66%, Melkire will jump out, retreating into the shadows. Gregson the Strategist and Lancaster the Muscle will appear. Gregson the Strategist circles around the outer edge of the arena and fixates on whoever is at the top of Lancaster the Muscle's aggro list. Lancaster the Muscle fixates on whoever is at the top of Gregson the Strategist's aggro list. Once one of them has been downed, the other will fixate on the top of their own aggro list. Phase lasts until both enemies have been defeated.
Gregson the Strategist
[Auto-Attack] Standard archer animation.
[Heavy Shot] Instant. Deals 25% of fixated target's max HP.
[Aim: Leg] Instant. Deals damage and applies Bind (duration: 10 seconds) to randomly selected target.
[Aim: Arm] Instant. Deals damage to randomly selected target. Target cannot cast weaponskills for 10 seconds.
[Smoke Bomb] Instant. Randomly selected target is afflicted by Blind and Silence for 10 seconds.
[Caltrops] Instant. Drops three sets of caltrops behind Gregson the Strategist as he moves. Party members inside the AoE of any of these circles are Leadened.
Lancaster the Muscle
[Auto-Attack] Each auto-attack applies/refreshes Fracture. Standard marauder animation.
[Overwhelm] 1 second channel, can be interrupted by a stun. AoE cone. Deals
damage and applies Fracture to all damaged party members.
[Holmgang] Instant. Binds both caster and randomly selected target and draws target in (duration: 6 seconds).
[Raging Tempest] 3 second channel, can be interrupted by a stun. Deals massive AoE damage to all party members within a 5 yalm radius.
Melkire
[Venom of Volkov] 5 second cast, cannot be interrupted. Melkire will reappear and channel this ability once Gregson the Strategist and Lancaster the Muscle have been downed. Upon completion, the fight transitions into Phase 3. Animation is of Melkire uncorking a glass vial, coating his knives with the contents, and dashing the vial to the ground.
Phase 3 - (66%-33%)
Melkire: "How does it feel, bastards, knowin' you're raising steel for the corrupt, takin' their coin and condemnin' the innocent? How does it feel?!"
In this phase, Melkire ignores the aggro table and instead fixates on one party member at a time. After every five auto-attacks, Melkire will transition to the next nearest party member.
[Auto-Attack] Melkire's auto-attacks now cleave and apply Concoction (40 potency, 18 second duration). Concoction does not stack and does not refresh. Concoction cannot be cleansed, and can only be reapplied once the previous application falls off. Standard rogue animation.
[Rain of Steel] Ranged attack, Instant. Targets all party members but the first on the aggro list. Deals damage, applies Bind (duration: 5 seconds) and Concoction.
[Bring Down the Mountain] 10 second channel, cannot be interrupted. Melkire strikes the stone beneath him ten times in rapid succession, once per second, dealing global AoE damage. The final strike knocks back all targets by 15 yalms and applies Bind for 5 seconds.
[Good Hunting] Instant. Will randomly follow either [Rain of Steel] or [Bring Down the Mountain]. A random target is chosen from those outside of a 10 yalm radius and tethered for 10 seconds. Tethered target is afflicted by Heavy. Tether cannot be broken, but may be passed to another party member. Melkire will run towards the tethered target; upon reaching them, the target's is dealt 9999 damage unmitigated.
[Demon Within] 3 second cast, channel can be interrupted by a stun. Target is dealt 75% of their max HP as damage and stunned for 15 seconds.
Phase 4 - (33%)
???: "No! You cannot have them!"
Upon reaching 33%, Melkire will fall to his knees and a wall of Protection will go up around him, rendering him invulnerable for the duration of this phase. A blue-white flash of conjury will illuminate the field, and Kokojo the Conflicted will appear, along with a revived Gregson the Strategist and Lancaster the Muscle. Gregson and Lancaster behave just as they did before in Phase 2. Phase 4 ends after 240 seconds or when Kokojo, Gregson, and Lancaster are all defeated. If Kokojo falls before Gregson or Lancaster, the remaining enemies will be enraged, dealing twice as much damage with all auto-attacks and skills as they did before.
Kokojo the Conflicted
[Auto-Attack] Standard gladiator animation.
[Shield Bash] Instant. Deals damage and stuns the target for 6 seconds.
[Flash] Instant. Blinds all nearby party members for 12 seconds.
[Cover] Instant. Takes all physical damage for target. Can only be used when target is closer than 10 yalms.
[Cure] 2 second cast, can be interrupted by a stun or a silence. Restores target's HP.
[Stoneskin] 3 second cast, can be interrupted by a stun or a silence. Creates a barrier around target that absorbs damage totaling 18% of the target's maximum HP.
[Fira] 5 second cast, cannot be interrupted. Randomly selected target is dealt 5000 damage unmitigated. Damage is split between party members within a two-yalm radius. Â
Phase 5 - (33%-0%)
Melkire: "Enough is enough."
Once the 240 seconds of Phase 4 transpire (or when Kokojo, Gregson, and Lancaster are all defeated), the fight transitions into Phase 5, the wall of Protection falls, and Melkire rejoins the fight alongside his allies.
In this phase, Melkire ignores the aggro table and instead fixates on one party member at a time. After every five auto-attacks, Melkire will transition to the next nearest party member.
[Auto-Attack] Melkire's auto-attacks now cleave and apply Concoction (40 potency, 18 second duration). Concoction does not stack and does not refresh. Concoction cannot be cleansed, and can only be reapplied once the previous application falls off. Standard rogue animation.
[Rain of Steel] Ranged attack, Instant. Targets all party members but the first on the aggro list. Deals damage, applies Bind (duration: 5 seconds) and Concoction.
[Bring Down the Mountain] 10 second channel, cannot be interrupted. Melkire strikes the stone beneath him ten times in rapid succession, once per second, dealing global AoE damage. The final strike knocks back all targets by 15 yalms and applies Bind for 5 seconds.
[Good Hunting] Instant. Will randomly follow either [Rain of Steel] or [Bring Down the Mountain]. A random target is chosen from those outside of a 10 yalm radius and tethered for 10 seconds. Tethered target is afflicted by Heavy. Tether cannot be broken, but may be passed to another party member. Melkire will run towards the tethered target; upon reaching them, the target's is dealt 9999 damage unmitigated.
[Demon Within] 3 second cast, channel can be interrupted by a stun. Target is dealt 75% of their max HP as damage and stunned for 15 seconds.
[Mergrey's Munitions] Melkire: "I borrowed these from a friend of mine. Have a taste, eh?" Instant. 6 large AoEs appear at random locations throughout the arena. 1 seconds later, any party member inside is dealt 33% of their current HP. Then 12 small AoEs appear at random locations throughout the arena. 0.5 seconds later, any party member inside is dealt 66% of their current HP.Â