(12-04-2014, 01:58 PM)Guy Tower Wrote: My thirst for impractical but ah, so pleasant to gather knowledge drives me towards more questions:I. People generally sneer and frown at folks having more than one job, but as a roleplayer it's ultimately up to you to explore the lore for the jobs and see for yourself. There's a distinction between 'classes' and 'jobs' in this game wherein a 'class' is more of an everyday pursuit that fits a character's lifestyle. Gladiator, Marauder, Archer etc. JOBS are ancient arts that are being revived that bear superior similarity to these classes. Most of them are strapped down pretty hard by lore, but not impossible! Having one alone is considered somewhat amazing, in character. More than one requires a certain flair of WOW. It's NOT impossible, however, if you're willing to bear a tide of murmuring. For example, my character is a legit Monk, taught by a surviving member of the Fists of Rhalgr and left to build on what he had been given. That's one job. However, he also spent a couple years learning to swing an axe, and went to seek out the Warriors in La Noscea to become one. He wasn't successful, but if I decided that he was, he'd have two jobs. That'd probably make a lot of people rip their hair out and nitpick until the cows came home but really, if you find a way to do it that's fun for you and whoever your roleplay with...go right ahead! Just make sure to study the jobs very carefully first because like I said, most of them are strapped down pretty tight. As a beginner, I'd recommend you choose one job for roleplay, and grant your character a bit of skill in one or more other -classes-.
I. Is there a general agreement towards can or cannot a character have more than one Job IC'ly? Personally I imagine this shouldn't be a problem, but perhaps community thinks otherwise. Surely it depends - e.g. nobody would believe that a skinny, nerdy Scholar can be a Ninja (debatable, I know!), or that semi-barbaric Highlander Paladin's second life calling is that of a wordy Bard (maybe a Skald... hmm, there's an idea...).
II. On a bit more practical side, do separate world "chunks" pose a problem during the role playing? Sort of things like people not seeing those on the other side of the river, due to land there being another region with its own loading bar, or separate general chats?
III. How RP-friendly the game is, overall? I have heard that it's quite good, with housing and many armours and clothes to choose from. Are there all the important emotes? Can a PC interact with game's environment, e.g. sit on chairs or smoke hookahs? Are there some good places to role play in the "actual" game world, or is it mostly (that would be very bad for my adventuring character) houses?
(No idea what this "smiley" is, but I love it)
II. The world chunks haven't posed any problem so far! You should be fine . The way the zones are built works pretty well!
III. The game is -stupidly- RP friendly. Like...poses, emotes, armor, housing, and amazing environments both in and out of housing areas. You'll have a ball! Eorzea is neat as hell.
Also that smiley is a Tonberry and you should fear it.