For me the character is like a sketch, and it is the white heat of RP that it truly forms. Often I have started out with a concept that looking back was flawed but in initial RP the true character has emerged and takes for itself those contacts and activities in the real (RP) world.
My approach is to take all the snippets of RP and stitch then onto the tapestry of my character, so it starts like a patchwork but soon develops. This weaving then allows me to shift and join up between RPs so 1+1=3. I love free-form RP the most because of this.
So the character is in the world and discovering the world and people, and that is most of the fun.. all those connections.
Yes there are mechanical things to do, ensuring you take opportunities to RP and also create them for others. RP is out there, and if you you are not feeling it.. change something to light that spark?
(edit: Also write notes as you flesh out the character, so you can maintain some consistency)
My approach is to take all the snippets of RP and stitch then onto the tapestry of my character, so it starts like a patchwork but soon develops. This weaving then allows me to shift and join up between RPs so 1+1=3. I love free-form RP the most because of this.
So the character is in the world and discovering the world and people, and that is most of the fun.. all those connections.
Yes there are mechanical things to do, ensuring you take opportunities to RP and also create them for others. RP is out there, and if you you are not feeling it.. change something to light that spark?
(edit: Also write notes as you flesh out the character, so you can maintain some consistency)
Char:Â [Nebula Stardancer] Â FC: [East Eerie Trading Co]
Link Shells: [Hugs & Cakes] Â [Witches' Wyrd Web]