
You know, actually. Let me just toss in something after chewing on this, and also talking to a fellow RP friend on this.
It should be noted that such description or narrative doesn't work in all settings or scenes. Group events, for example. Situations in which there may be a certain number of players at the same time. You can't waste time just droning on and on about how your character is thinking about kittens, while never adding anything to the scene itself that other people can respond to. It's rude, boorish, self-centric, and annoying.
Also, it really depends on how you do it, too. Bleating out blunt things in the emotive/narrative parts of an entry such as "He is lying" or "He lied" before or after a character says something is just asking for trouble. Like many things, it involves a subtle touch. It involves adding something without making the other player feel as if they are obligated to respond to it, but still adds some depth to the scenario.
Having said that.
Having said that, when you are "trolling" for someone to play with (so long as you don't go and inundate the entire damn chat window). Or when you are with just one other person, or even two other people who you are able to bounce stuff off of with ease despite being a "group" per se, that is a different story. You're able to spend more time fleshing out the narrative, without having to worry about either being left behind while everyone else gets in two, three, four inserts in to what is happening, and in turn finding yourself interrupted over and over.
And that's all I got.
It should be noted that such description or narrative doesn't work in all settings or scenes. Group events, for example. Situations in which there may be a certain number of players at the same time. You can't waste time just droning on and on about how your character is thinking about kittens, while never adding anything to the scene itself that other people can respond to. It's rude, boorish, self-centric, and annoying.
Also, it really depends on how you do it, too. Bleating out blunt things in the emotive/narrative parts of an entry such as "He is lying" or "He lied" before or after a character says something is just asking for trouble. Like many things, it involves a subtle touch. It involves adding something without making the other player feel as if they are obligated to respond to it, but still adds some depth to the scenario.
Having said that.
Having said that, when you are "trolling" for someone to play with (so long as you don't go and inundate the entire damn chat window). Or when you are with just one other person, or even two other people who you are able to bounce stuff off of with ease despite being a "group" per se, that is a different story. You're able to spend more time fleshing out the narrative, without having to worry about either being left behind while everyone else gets in two, three, four inserts in to what is happening, and in turn finding yourself interrupted over and over.
And that's all I got.
A friend to the end to depend on you can.
I walk through the sea, swim through the sands.
To the edges of the earth, to your rescue when you hurt,
Only thing I learnt is I'm not Superman.
~Giant Panda - Strings
I walk through the sea, swim through the sands.
To the edges of the earth, to your rescue when you hurt,
Only thing I learnt is I'm not Superman.
~Giant Panda - Strings