(12-07-2014, 11:35 AM)Kage Wrote: I think Jacques' point is very valid. One of the first things that would come up is almost dictating how magic combat would work. How long for casts. How "powerful"? CaN someone get hit by a fireball, have it hurt but it doesn't mean instant whatever degree burns? There's so many opinions with magic that it would be a little hard to do it without a large amount of communication and probably compromise.
Casts would probably be one "turn" similar to standard combat, just for the sake of keeping things moving since fights have a tendency to take a while. For managing power, I suppose something like "these wards will nerf your boom-boom to [convenient fraction] of their power for the sake of not killing each other." That, compared with some clever objective that doesn't involve simply burninating the other person could make for something clever.
Regarding Robots: I might look into a way to see if this can work as well. It sounds a bit complex, but this is just the brainstorming stage, so there might be a way to make it work, or at least take parts from it for something new!