
The problem is that the people behind the keyboard tend to cherry pick what their character will pick up on when another role-player uses thought-emotes to get a point across.
Another reason I dislike thought-emoting is that people can't be misunderstood if you can read their thoughts, misunderstandings make things more true to life, at least to me.
Finally, the 80~ish character limit really discourages being overly wordy. That might change in the future though.
It's fine if you use them, but unless you include some qualifier about a character making an expression that blatantly gives away what they are thinking I have my character completely ignore thought emotes.
Another reason I dislike thought-emoting is that people can't be misunderstood if you can read their thoughts, misunderstandings make things more true to life, at least to me.
Finally, the 80~ish character limit really discourages being overly wordy. That might change in the future though.
It's fine if you use them, but unless you include some qualifier about a character making an expression that blatantly gives away what they are thinking I have my character completely ignore thought emotes.