(12-08-2014, 08:42 AM)Warren Castille Wrote: Two things that came to mind:^
First, while the martial Grindstone is a test of physical prowess (and sort of thriving on the Any Given Sunday mentality - Every night is anyone's night) it's a different world of complexity when you add magic into things. TVtropes browsers might be directed to Linear Warrios, Quadratic Wizards and I dare not link it because then I'll never finish this post.
Magery is a lot more difficult to nuance. As has been mentioned there's plenty of folks willing to just flick their wrist and launch flares, or quick-cast every spell with pinpoint accuracy. It can be quite difficult to reason that a newly-practicing thaumaturge would be able to out-ward or out-spellcast a hardened wizard.
...but, if this is a Grindstone spin-off, it doesn't matter because the dice don't lie. Just like the mostly awesome Omnislash-from-Advent-Children-ripoff can miss if they roll like dirt against a housewife with a frying pan, the most powerful mage attempting to rip a lesser moon from the heavens can be dispelled by a kid with a scar and a wand if the numbers say so.
I don't have the character foundation to do it, but if the wizards want to fight, I say let them fight. Just don't try to take the current Grindstone timeslot. Them's fightin' words.
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A Grindstone for Mages? |
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RE: A Grindstone for Mages? |
12-08-2014, 08:43 AM
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