I wish the best of luck with this, however I'd like to just throw my 2-cent here.
My Half-Garlean, half-Ala Mhigan character Clive Stark has a somewhat similar off-set as what you are proposing. Born in Ala Migho from a local lady and a man who had come from Garlemald as a spy, he was six when Ala Migho was invaded by the Garleans.
Like all the other children in there at the time, he was brainwashed and educated in trusting the Garlemald's cause, and to despite the Twelve, beastmen and Primals. Thanks to his father's connections, he was trained in the imperial army and fought as a trooper for them (though he did not partake to Cartenau battle, being dispatched elsewhere).
After Cartenau, Clive was suddenly evicted from the imperial outpost he was at, for reasons unknown to him, and forbidden to enter again. The Imperials have orders to push back anyone with the same tattoo Clive was branded with on the forehead (by the imperial themselves), and since then he has been living as a stray in the outlands.
At the present time, Clive finally left the refugees camp he has lived in to join a band of adventurers. And here comes my warning for your plan: while there was initial spite on him upon learning his past and moral (he is still highly supporting of what the Imperials do, and despites Eorzea's religion as well as anything related to the Primals), the angry feeling settled down a lot quicker than even I had expected. I wasn't treated as an evil spy as I had originally thought I would be.
Adventurers in Eorzea tend to be a lot more tolerant and friendly than you'd expect in a real life setting, so be prepared for that.
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As a side note after all that, here's a main reason why people struggle to RP villains (aside what was said in the earlier posts already, which totally make sense). You can't really do anything that matters to be a villain.
You can't destroy cities, you can't steal national treasures, you can't kill players unless there is consent (and trust me, that's very rare). And people seem to have some OOC leak in which if they see you kill "just an NPC", then it doesn't make you as villanous as killing a PC would.
To RP an effective villain, you'd probably need to set up this scenario among close friends who already know the general outlines of the plot and will react accordingly. It's semi-scripted, I know, but so far it's the most fail-proof way.
My Half-Garlean, half-Ala Mhigan character Clive Stark has a somewhat similar off-set as what you are proposing. Born in Ala Migho from a local lady and a man who had come from Garlemald as a spy, he was six when Ala Migho was invaded by the Garleans.
Like all the other children in there at the time, he was brainwashed and educated in trusting the Garlemald's cause, and to despite the Twelve, beastmen and Primals. Thanks to his father's connections, he was trained in the imperial army and fought as a trooper for them (though he did not partake to Cartenau battle, being dispatched elsewhere).
After Cartenau, Clive was suddenly evicted from the imperial outpost he was at, for reasons unknown to him, and forbidden to enter again. The Imperials have orders to push back anyone with the same tattoo Clive was branded with on the forehead (by the imperial themselves), and since then he has been living as a stray in the outlands.
At the present time, Clive finally left the refugees camp he has lived in to join a band of adventurers. And here comes my warning for your plan: while there was initial spite on him upon learning his past and moral (he is still highly supporting of what the Imperials do, and despites Eorzea's religion as well as anything related to the Primals), the angry feeling settled down a lot quicker than even I had expected. I wasn't treated as an evil spy as I had originally thought I would be.
Adventurers in Eorzea tend to be a lot more tolerant and friendly than you'd expect in a real life setting, so be prepared for that.
------------------------------------------
As a side note after all that, here's a main reason why people struggle to RP villains (aside what was said in the earlier posts already, which totally make sense). You can't really do anything that matters to be a villain.
You can't destroy cities, you can't steal national treasures, you can't kill players unless there is consent (and trust me, that's very rare). And people seem to have some OOC leak in which if they see you kill "just an NPC", then it doesn't make you as villanous as killing a PC would.
To RP an effective villain, you'd probably need to set up this scenario among close friends who already know the general outlines of the plot and will react accordingly. It's semi-scripted, I know, but so far it's the most fail-proof way.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.