
RESERVED BECAUSE I'LL EVEN DO FICTIONAL FRAME DATA THAT IS JUST HOW MUCH I AM INTO FIGHTING GAMES.
All right then. Since most people went ArcSysWorks and ANIMEEEEE I'll go that route.
Character Name
Kellach Sinclair Woods (abbreviated to Kellach on char select and in-game UI)
Theme
[youtube]umJZVQEuBU0[/youtube]
Stage Description
Summerford Farms, 3 AM
Moveset Description
This is for Kellach as a Marauder/Warrior. He's more than that (and really the MNK version of Kell would essentially be Hakan/Beowulf/Wolf Hawkfield/Jaycee rolled into one character so...) but let's keep it damned simple.
Format :
Move name (command) - Startup - Active - Recovery - Adv. on Hit - Adv. on Block - Special effects
NORMAL MOVES
5P - 3 - 2 - 3 +3 +0
6P - 12 - 6 - 8 - +10 - -6 - *Upper-body invincibility from start of active frames to end of active frames
5K - 7 - 4 - 6 +5 +2
5S - 10 - 6 - 13 +0* - -6 *Launches on counter-hit
5HS - 22 - 6 - 15 +1 - -14
Dust - 22
2P - 4 - 2 - 3 - +2 +0
2K - 6 - 3 - 5 - +3 -2
2S - 7 - 5 - 9 - +3 -1
2HS (HS) - 7 - 5 - 20 - * -23 * (HS)Launches on hit, Jump Cancellable
2D - 13 - 8 - 4 - * -6 *Sweeps on hit
8P -
8K -
8S -
8HS -
8D - 8 - * - xx - * - +1 - *Active until landing, causes hard knockdown.
Special Moves
Special 1:
Special 2:
Special 3:
Special 4
Limit Breaks:
Inner Beast:
Limit Break 2:
Instant Kill:
Instant Kill: 25 - 10 - N/A - -20 - *Removes LB gauge on miss.
Nemesis:
Do they have an enemy of note? A special boss they defeat in their campaign?
Intro Quotes
General 1:
General 2:
General 3:
Get back, Pinchyshell. This one's serious!
Win Quotes
General 1:
General 2:
General 3:
Next time, they're all yours Pinchyshell!
All right then. Since most people went ArcSysWorks and ANIMEEEEE I'll go that route.
Character Name
Kellach Sinclair Woods (abbreviated to Kellach on char select and in-game UI)
Theme
[youtube]umJZVQEuBU0[/youtube]
Stage Description
Summerford Farms, 3 AM
Moveset Description
This is for Kellach as a Marauder/Warrior. He's more than that (and really the MNK version of Kell would essentially be Hakan/Beowulf/Wolf Hawkfield/Jaycee rolled into one character so...) but let's keep it damned simple.
Format :
Move name (command) - Startup - Active - Recovery - Adv. on Hit - Adv. on Block - Special effects
NORMAL MOVES
5P - 3 - 2 - 3 +3 +0
6P - 12 - 6 - 8 - +10 - -6 - *Upper-body invincibility from start of active frames to end of active frames
5K - 7 - 4 - 6 +5 +2
5S - 10 - 6 - 13 +0* - -6 *Launches on counter-hit
5HS - 22 - 6 - 15 +1 - -14
Dust - 22
2P - 4 - 2 - 3 - +2 +0
2K - 6 - 3 - 5 - +3 -2
2S - 7 - 5 - 9 - +3 -1
2HS (HS) - 7 - 5 - 20 - * -23 * (HS)Launches on hit, Jump Cancellable
2D - 13 - 8 - 4 - * -6 *Sweeps on hit
8P -
8K -
8S -
8HS -
8D - 8 - * - xx - * - +1 - *Active until landing, causes hard knockdown.
Special Moves
Special 1:
Special 2:
Special 3:
Special 4
Limit Breaks:
Inner Beast:
Limit Break 2:
Instant Kill:
Instant Kill: 25 - 10 - N/A - -20 - *Removes LB gauge on miss.
Nemesis:
Do they have an enemy of note? A special boss they defeat in their campaign?
Intro Quotes
General 1:
General 2:
General 3:
Get back, Pinchyshell. This one's serious!
Win Quotes
General 1:
General 2:
General 3:
Next time, they're all yours Pinchyshell!