
My take on the thought issue is fairly straight-forward. Internal dialogues should be saved for a narrative format. 'In-person' role-play is not a narrative format. It is an interactive form of storytelling. Simply put, become your character. Do the people around you in real life know what you are thinking, word for word? No. No, they do not. They may be able to discern it from body language, tone, etc, but for your actual thoughts, unless communicated in some observable form, no one has any way of knowing exactly what they are.
It may be my theatre background, but I personally feel that knowing another character's inner dialogue helps to break immersion in the scene, as it is breaking the fourth wall and communicating directly with the audience, and not the other characters.
My two cents.
It may be my theatre background, but I personally feel that knowing another character's inner dialogue helps to break immersion in the scene, as it is breaking the fourth wall and communicating directly with the audience, and not the other characters.
My two cents.