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Double-Omega Secret Unlockable Character Gran
![[Image: gran01_zpsaf98edb3.png]](http://i1182.photobucket.com/albums/x444/skycyclist/gran01_zpsaf98edb3.png)
Pictured: The ultimate fighter.
Theme
Stage Description
Soot Creek, with its various creatures splashing about in the background. Movement would cause splash effects, especially hitting the ground. A lot of movement and splashing causes rainbows to appear.
Moveset Description
Gran is completely and utterly a joke character. Low health, low damage. The only real sticking point for him is that he's so small that many attacks will fly over his porcine head, and he's almost obnoxiously agile. Even if no one else in the game has a double-jump, he does. If even one does, then he has a triple-jump. Victory with Gran means never sitting in one place and slowly chipping away at the opponent and trying to make the most of your special bar, where most of his damage lies.
Special Moves
Bullhemoth: Gran's gap-closer and solid opener for a combo, which can be done on the ground or in the air. He charges forward with head down, bodily tackling the opponent in the legs (Weak), midsection (Medium), or head (Fierce).
* Gran Bullhemoth: The super version of Bullhemoth. Gran charges forward with afterimages towards the opponent. If he connects, a button prompt appears. Mashing the button causes the image to flash as the word "TOSS!" appears at random points on the screen with each press. At the end, a miniature cinematic plays where Gran tosses the enemy ridiculously high into the sky. The opponent disappears with a twinkle, leaving a ghostly image of themselves giving a thumbs-up. Then they hit the ground and the fight continues.
Ballhemoth: Looking like something out of Sonic the Hedgehog, the little porker curls up into a ball and launches himself at the enemy. This hits legs (Weak), midsection (Medium), or head (Fierce) and sends the opponent flying into the other side of the screen should it hit. This move is also Air-OK.
* Gran Ballhemoth: It opens like an after-imaged Ballhemoth, but cuts into a miniature cinematic on hit. No matter where the opponent was actually hit, the scene shows an overly dramatic triple-take of them getting hit in the face with appropriately over-the-top grunting. Gran then bounds backwards a bit and proceeds to potentially get himself into a lawsuit by charging up a spin-dash (purple ball, with his hair somehow perfectly fine and unmoving on top of it). A button prompt appears and mashing it causes the spinning ball to deform a bit towards the opponent and kick up more dust (or water, depending) as the word "GO!" appears at random points on the screen with each press. Upon completion, Gran runs his opponent the hell over and then drops back down from the top of the screen.
Brawlhemoth: A grapple move. Should it land, Gran leaps onto the opponent's face and a "fighting cloud" obscures whatever damage the baby behemoth does there. Tiny little "pow!"s and "biff!"s will occasionally pop out from the cloud. Gran dismounts with a tiny somersault and lands a distance away that corresponds to the attack button that was used to initiate the move.
* Gran Brawlhemoth: The leap has an afterimage, and again it cuts to a mini cinematic. The opponent's entire body is engulfed in the "fighting cloud" with an overly muscular man with a behemoth's head flexes in the background. The button prompt appears and mashing causes more and more "pow!"s and "biff!"s to spill out of the cloud as the beheminotaur draws closer and shakes violently, never moving out of that flexing pose. It all ends with the chiming of a boxing bell, and Gran standing triumphantly over the body of his beaten-up opponent.
Lilmagest: Gran's Limit Break and the only one that doesn't require him to connect to truly begin. He crackles with energy as he rises into the air in a fetal position. With a mighty squeal, he unfurls and the entire screen erupts in an explosion that causes horrendous damage, even through guard. This is the most damaging move in the game and rewards anyone who manages to get Gran to his full three bars.
Nemesis
Koporooooo~! *shake fist*
Intro Quotes
General 1: *Gran trots onto the screen like he owns the place, snout upturned*
General 2: *Gran paws at the ground, snorting angrily*
General 3: *Gran is off on the side with Chachanji, who's feeding and petting the porker. Gran's gaze snaps up at the opponent and he rushes forward*
Mirror Match:: *Gran tentatively inches forward, sniffing the other before jumping back a couple fulms*
Win Quotes
General 1: *Gran marches over and poses dramatically over the body of his opponent*
General 2: *Gran snorts derisively and trots off*
General 3: *Gran returns to Chachanji for more pets*
Mirror Match:: *Chases the other Gran off the screen with a shrill squeal*
Lose Quotes
General 1: *Gran lays on his side, kicking at the air and whining pathetically*
General 2: *Gran retreats into the corner and cowers*
General 3: *Chachanji rushes to Gran's side, before giving his opponent a stern talking to!*
Mirror Match:: *Is chased off by the other Gran, tail between legs as he makes panicked snorts*

Double-Omega Secret Unlockable Character Gran
![[Image: gran01_zpsaf98edb3.png]](http://i1182.photobucket.com/albums/x444/skycyclist/gran01_zpsaf98edb3.png)
Pictured: The ultimate fighter.
Theme
Stage Description
Soot Creek, with its various creatures splashing about in the background. Movement would cause splash effects, especially hitting the ground. A lot of movement and splashing causes rainbows to appear.
Moveset Description
Gran is completely and utterly a joke character. Low health, low damage. The only real sticking point for him is that he's so small that many attacks will fly over his porcine head, and he's almost obnoxiously agile. Even if no one else in the game has a double-jump, he does. If even one does, then he has a triple-jump. Victory with Gran means never sitting in one place and slowly chipping away at the opponent and trying to make the most of your special bar, where most of his damage lies.
Special Moves
Bullhemoth: Gran's gap-closer and solid opener for a combo, which can be done on the ground or in the air. He charges forward with head down, bodily tackling the opponent in the legs (Weak), midsection (Medium), or head (Fierce).
* Gran Bullhemoth: The super version of Bullhemoth. Gran charges forward with afterimages towards the opponent. If he connects, a button prompt appears. Mashing the button causes the image to flash as the word "TOSS!" appears at random points on the screen with each press. At the end, a miniature cinematic plays where Gran tosses the enemy ridiculously high into the sky. The opponent disappears with a twinkle, leaving a ghostly image of themselves giving a thumbs-up. Then they hit the ground and the fight continues.
Ballhemoth: Looking like something out of Sonic the Hedgehog, the little porker curls up into a ball and launches himself at the enemy. This hits legs (Weak), midsection (Medium), or head (Fierce) and sends the opponent flying into the other side of the screen should it hit. This move is also Air-OK.
* Gran Ballhemoth: It opens like an after-imaged Ballhemoth, but cuts into a miniature cinematic on hit. No matter where the opponent was actually hit, the scene shows an overly dramatic triple-take of them getting hit in the face with appropriately over-the-top grunting. Gran then bounds backwards a bit and proceeds to potentially get himself into a lawsuit by charging up a spin-dash (purple ball, with his hair somehow perfectly fine and unmoving on top of it). A button prompt appears and mashing it causes the spinning ball to deform a bit towards the opponent and kick up more dust (or water, depending) as the word "GO!" appears at random points on the screen with each press. Upon completion, Gran runs his opponent the hell over and then drops back down from the top of the screen.
Brawlhemoth: A grapple move. Should it land, Gran leaps onto the opponent's face and a "fighting cloud" obscures whatever damage the baby behemoth does there. Tiny little "pow!"s and "biff!"s will occasionally pop out from the cloud. Gran dismounts with a tiny somersault and lands a distance away that corresponds to the attack button that was used to initiate the move.
* Gran Brawlhemoth: The leap has an afterimage, and again it cuts to a mini cinematic. The opponent's entire body is engulfed in the "fighting cloud" with an overly muscular man with a behemoth's head flexes in the background. The button prompt appears and mashing causes more and more "pow!"s and "biff!"s to spill out of the cloud as the beheminotaur draws closer and shakes violently, never moving out of that flexing pose. It all ends with the chiming of a boxing bell, and Gran standing triumphantly over the body of his beaten-up opponent.
Lilmagest: Gran's Limit Break and the only one that doesn't require him to connect to truly begin. He crackles with energy as he rises into the air in a fetal position. With a mighty squeal, he unfurls and the entire screen erupts in an explosion that causes horrendous damage, even through guard. This is the most damaging move in the game and rewards anyone who manages to get Gran to his full three bars.
Nemesis
Koporooooo~! *shake fist*
Intro Quotes
General 1: *Gran trots onto the screen like he owns the place, snout upturned*
General 2: *Gran paws at the ground, snorting angrily*
General 3: *Gran is off on the side with Chachanji, who's feeding and petting the porker. Gran's gaze snaps up at the opponent and he rushes forward*
Mirror Match:: *Gran tentatively inches forward, sniffing the other before jumping back a couple fulms*
Win Quotes
General 1: *Gran marches over and poses dramatically over the body of his opponent*
General 2: *Gran snorts derisively and trots off*
General 3: *Gran returns to Chachanji for more pets*
Mirror Match:: *Chases the other Gran off the screen with a shrill squeal*
Lose Quotes
General 1: *Gran lays on his side, kicking at the air and whining pathetically*
General 2: *Gran retreats into the corner and cowers*
General 3: *Chachanji rushes to Gran's side, before giving his opponent a stern talking to!*
Mirror Match:: *Is chased off by the other Gran, tail between legs as he makes panicked snorts*