
Game Title: Lost Tail
Game Type: Cinematic action suspense thriller. Much like the latest Tomb Raider game. Would have elements of an theatrical RPG like the Mass Effect and Dragon Age games.
Platform: PC and new gen consoles.
Plot Summary: Kiht Jakkya gets captured by Ixal in the Twelveswood while attempting to save some "silly" outsiders from said group of Ixal. She and the captives are taken on an Ixal airship that sets course to Xelphatol(sp?). Kiht gets free, and overcomes the small crew. However, she has no idea how to operate the "Gods damned" airship. She sets it off course and it lands (she causes it to crash) in Ala Mhigo! She must struggle to adapt and survive in an unfamiliar land behind enemy lines. She will meet allies and enemies. The player's choices influence parts of the story and outcome with three alignments (Kiht alignments): Noble(morally light), quirky(morally neutral) and Savage(morally dark). Will the lost Keeper of the Moon survive in Garlean-occupied territory, and find her way home?
Game-play: Players can choose to unlock skills and weapons based on three classes: Hunter, Scout and Knight.
Enemies: Garleans, Magitek, native creatures, terrorists, assassins, ect. Choices influence story path. Will Kiht side with Ala Mhigans who still fight against Garlean occupation by going so far as to resort to terrorism? Will she side with the sympathizers who are simply trying to live their lives as best they can under the Empire's rule? Will she refuse to choose sides and struggle on her own?
Note: I came up with this idea on the fly, and have no idea if it is lore friendly, but it is -just- a game concept. Do not take anything in this as accurate lore or actual parts of Kiht's back-story. I verified none of it.
Game Type: Cinematic action suspense thriller. Much like the latest Tomb Raider game. Would have elements of an theatrical RPG like the Mass Effect and Dragon Age games.
Platform: PC and new gen consoles.
Plot Summary: Kiht Jakkya gets captured by Ixal in the Twelveswood while attempting to save some "silly" outsiders from said group of Ixal. She and the captives are taken on an Ixal airship that sets course to Xelphatol(sp?). Kiht gets free, and overcomes the small crew. However, she has no idea how to operate the "Gods damned" airship. She sets it off course and it lands (she causes it to crash) in Ala Mhigo! She must struggle to adapt and survive in an unfamiliar land behind enemy lines. She will meet allies and enemies. The player's choices influence parts of the story and outcome with three alignments (Kiht alignments): Noble(morally light), quirky(morally neutral) and Savage(morally dark). Will the lost Keeper of the Moon survive in Garlean-occupied territory, and find her way home?
Game-play: Players can choose to unlock skills and weapons based on three classes: Hunter, Scout and Knight.
Enemies: Garleans, Magitek, native creatures, terrorists, assassins, ect. Choices influence story path. Will Kiht side with Ala Mhigans who still fight against Garlean occupation by going so far as to resort to terrorism? Will she side with the sympathizers who are simply trying to live their lives as best they can under the Empire's rule? Will she refuse to choose sides and struggle on her own?
Note: I came up with this idea on the fly, and have no idea if it is lore friendly, but it is -just- a game concept. Do not take anything in this as accurate lore or actual parts of Kiht's back-story. I verified none of it.
