
Alaiac Wrote:It may be my theatre background, but I personally feel that knowing another character's inner dialogue helps to break immersion in the scene, as it is breaking the fourth wall and communicating directly with the audience, and not the other characters.
I'm an actor myself... and have you ever heard of an aside?
And then in TV and film, there's actual narration often.
Look, I'm not one to ever say most things looked down on in RP are fine... but thought narration, depending on the incident, is not always meta-gaming. Having a character type out a narration of what he or she is feeling can have a NUMBER of interesting uses, be it letting other players around you in on a joke you can't express as that character but CAN express as the player, or be it clue in others on little things your character's face or voice might be giving away to any character experienced enough to read people.
We can't convey everything we can convey in person through text when we are limited to ONLY actions. It's just not possible. Human beings are too complex for that. A picture, after all, is worth 1,000 words (at the least) right? So yes, normally, limit your emotes to actions... but every now and then, I'm sure thoughts fit and are ok, and it's not meta-gaming.
It's just one of those issues where you can't put a definitive label on something because there are just TOO many variables that will crop up. What you CAN do, however, is just say "don't ever let your character know exactly someone's thoughts just because they typed them into an emote." Now THAT is meta-gaming. That's a rule that everyone can live by, unless you are playing a character that can read minds... or something.
And sure, many may say if you don't type thoughts EVER than you simply remove the temptation for others to meta-game... and if you feel this helps you rather than hinder you, by all means go for it. Never post thoughts ever, only what another can normally "see." But telling someone else that to emote thoughts now and then is "bad" RP just doesn't fit the definition of what online roleplay really is: Telling a story with others through the format of text.
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