
Just wanted to say that, between Dissidia, all of FFXIII, ARR's intro, FF7's various spin-offs (Advent Children in particular), and all of Japanese media in general, I find the idea of trying to be realistic in roleplaying combat in a Final Fantasy game to be utterly comical on its face.
Not that my opinion matters any. Other players are free to do as they please regardless of how I (or Square Enix, for that matter) view matters. Still, the game universe itself is not really one that lends itself well to low-fantasy, "realistic" high-stakes combat. At the very least, I would fully expect that most PCs should be capable of things that real human beings on planet Earth could never hope to dream of. For example, even this sort of combat is well outside human physical norms, largely emphasizing flare over realism the way any good martial arts movie does. And style over function is just how Final Fantasy rolls, you know? (That being said, I suppose it does serve as a good model for skilled aether-less melee combat in Eorzea if that's your thing.)
Naturally, this and other reasons are why I never, ever bother with combat RP (in any game). Just too much of a headache for me to deal with. If I'm ever going to describe combat it's going to be outside of the game specifically to avoid such disagreements.
But to answer the thread question: T'rahnu does not have access to any job abilities, but she DOES augment pretty much everything she does with aether. That's just a base assumption on my part: at least half (if not more) of her physical strength stems from the metaphysical and supernatural aspect of the world. She does things that someone of her size and stature could never perform on Earth, and that's just the way I like it.
She's also an aspiring weapons master and, as such, is skilled (but has not necessarily attained mastery) in many forms of combat, melee and ranged, with all kinds of weapons. Thus, it really wouldn't be appropriate for her to have any job abilities, as that just goes against the grain of her character. If I ever did have her go down such a route, it would be waaay down the line, possibly as part of a storyline in 4.x or something.
Oh yeah... and she doesn't know any magic. None whatsoever. (This is partly because I wanted to level all the magic classes on another character, but then I looked at how much work it would have entailed and thought the better of it...).
Not that my opinion matters any. Other players are free to do as they please regardless of how I (or Square Enix, for that matter) view matters. Still, the game universe itself is not really one that lends itself well to low-fantasy, "realistic" high-stakes combat. At the very least, I would fully expect that most PCs should be capable of things that real human beings on planet Earth could never hope to dream of. For example, even this sort of combat is well outside human physical norms, largely emphasizing flare over realism the way any good martial arts movie does. And style over function is just how Final Fantasy rolls, you know? (That being said, I suppose it does serve as a good model for skilled aether-less melee combat in Eorzea if that's your thing.)
Naturally, this and other reasons are why I never, ever bother with combat RP (in any game). Just too much of a headache for me to deal with. If I'm ever going to describe combat it's going to be outside of the game specifically to avoid such disagreements.
But to answer the thread question: T'rahnu does not have access to any job abilities, but she DOES augment pretty much everything she does with aether. That's just a base assumption on my part: at least half (if not more) of her physical strength stems from the metaphysical and supernatural aspect of the world. She does things that someone of her size and stature could never perform on Earth, and that's just the way I like it.
She's also an aspiring weapons master and, as such, is skilled (but has not necessarily attained mastery) in many forms of combat, melee and ranged, with all kinds of weapons. Thus, it really wouldn't be appropriate for her to have any job abilities, as that just goes against the grain of her character. If I ever did have her go down such a route, it would be waaay down the line, possibly as part of a storyline in 4.x or something.
Oh yeah... and she doesn't know any magic. None whatsoever. (This is partly because I wanted to level all the magic classes on another character, but then I looked at how much work it would have entailed and thought the better of it...).