To add to this, monsters aside, I think the terrain being reshaped by the Calamity could also provide some dangerous hazards. We can assume that adventurers won't die from falling off cliffs and whatnot, that would be anticlimactic, (thus the whole 1 hp thing) but I think it would only add to the hazards of being in places like the Twelveswood and Coerthas. There are pitfalls and steep drops everywhere in some sections of those areas. For an average civilian, unaccustomed to the lay of the land and traveling in general, traversing some parts of the map without assistance from a chocobo porter or merchant convoy could be nigh impossible.
Also assuming spells like raise are essentially always "saving you from near death," what if a person was trapped in an area not easily reached? Raise isn't a perfect solution to all situations; it's convenient for the sake of gameplay, but in actual setting terms, I can't imagine every person in the continent can be saved by a sparse number of talented adventurers or Grand Company mages.
Also assuming spells like raise are essentially always "saving you from near death," what if a person was trapped in an area not easily reached? Raise isn't a perfect solution to all situations; it's convenient for the sake of gameplay, but in actual setting terms, I can't imagine every person in the continent can be saved by a sparse number of talented adventurers or Grand Company mages.
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AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.