
Back when I had Berrod mug people outside of Bronze Lake (before the days of housing, alas) I would whisper the character's player and let them know my intentions, assure them that ultimately they were truly in control of what happened to their character, and ask their permission to proceed. That usually worked out well enough! In fact, in one case, the Character turned out to be an off duty Maelstrom officer and asked ME if I was willing to let Berrod get messed up instead. He did, and it was glorious.Â
Opening communication before the event takes place is verrrryyy important, even if you want things to happen in an organic fashion, so I think you're on the right path. What you may need to do is come up with a course of action in the event of a refusal that suits your character. Were the suggestions that Warren and Wolf gave in line with what your character would do? Or would they chicken out? Â Similarly, try to concoct as many scenarios in your head as possible so that if something happens., you more than likely already have a way to respond to it that keeps things flowing smoothly!
Opening communication before the event takes place is verrrryyy important, even if you want things to happen in an organic fashion, so I think you're on the right path. What you may need to do is come up with a course of action in the event of a refusal that suits your character. Were the suggestions that Warren and Wolf gave in line with what your character would do? Or would they chicken out? Â Similarly, try to concoct as many scenarios in your head as possible so that if something happens., you more than likely already have a way to respond to it that keeps things flowing smoothly!