
Of course they won't do away with something entirely. It's square enix we're talking about, after all. They'd never let something get this far and scrap it. A man can, however, have hopes and dreams.
No, it's not the surplus that's been bothering me. I've hit it only once, but it resets once a week. When you hit it, your EXP total under the menu screen turns yellow, and your EXP doesn't take a significant hit until you really, really grind into the surplus.
So no, I haven't been under the effects of Surplus. It starts when you reach something like 90,000 SP, and I have gained maybe 40,000 since the last reset. It's just terrible SP in general that me, and other players have been facing.
But, as I said, it was just my personal opinion. Never stated I thought they would change it, just what I personally would hope for. XD
I'm certain they will tweak it so that skill points are more easily obtained, and not based so much upon RNG but other factors.
No, it's not the surplus that's been bothering me. I've hit it only once, but it resets once a week. When you hit it, your EXP total under the menu screen turns yellow, and your EXP doesn't take a significant hit until you really, really grind into the surplus.
So no, I haven't been under the effects of Surplus. It starts when you reach something like 90,000 SP, and I have gained maybe 40,000 since the last reset. It's just terrible SP in general that me, and other players have been facing.
But, as I said, it was just my personal opinion. Never stated I thought they would change it, just what I personally would hope for. XD
Quote:All of that aside, it's important to take into consideration the fact that the game is still learning to walk, and hopefully the majority of this will change regardless of whether or not SE receives feedback. I honestly believe they just need to do away with skill points on attacks and heals, and allow us to receive a set amount of skill points upon kill, just like we should. I hated FFXI's skill up system for weapons, and all they did was turn that into the way to level your class itself. Just not a great idea in my books.
I'm certain they will tweak it so that skill points are more easily obtained, and not based so much upon RNG but other factors.