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I'm New and I Have Questions (And You Have Answers!)


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I'm New and I Have Questions (And You Have Answers!)
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Dasairv
Dasair
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RE: I'm New and I Have Questions (And You Have Answers!) |
#6
01-06-2015, 09:01 PM
(This post was last modified: 01-06-2015, 09:11 PM by Dasair.)
Oh gods. That's.. a very difficult question.

Mostly because it's like saying 'How exactly should a(n) [insert race of person here] act?'

Basically, whatever you want your character to be like.

Duskwights in general (if we're talking about the Shroud-born, cave-dwelling ones), though, are portrayed (in lore) as a 'looked down upon' race. They're often eyed for theivery and shady dealings because they don't necessarily abide by the same 'rules' that those in Gridania often make such a huge deal out of following. Though based on some things I've seen, it's been implied that they were never bound to those rules by the elementals like the wildwoods were in the first place, and the wildwoods just "never got the memo" that this was cool.

Though, the people who think they are troublemakers aren't exactly wrong; there are some troublemaking duskwight npcs, though most of the time, the ones you see that are clearly noted as duskwights are being admonished for doing something wrong (like stealing) or otherwise being spoken down to. Honestly, there aren't a lot of them to base much off of; it's one of the more lore-lacking races in the game.

Edit: I think the Redbellies are duskwights too, but I never actually figured that out? And they are like a group of aggressive bandits, though they help you at least once. SO. *sweats*
I also forgot about the scholarly ones who were studying one of the abandoned underground cities uncovered by the calamity. They are basically just a couple of chilling archeologists though, and don't do anything shady to speak of, really.

Duskwight culture seems to be mostly off-screen, since they are secretive, reclusive, and live underground. But it's implied that they have various families and clans, and due to this, people take their characters in different directions.

In terms of actual lore, it's been said that 1) They don't care much for cities or establishments with lots of rules. 2) They don't usually care for outsiders and thus, probably have close family ties or at least a heavy pride in their own culture (they are still mostly secluded for a reason), however, if you have a duskwight above ground, then clearly there has to be some reason for it. They can't really get away from outsiders once they're above ground. 3) They have super crazy sensitive hearing, and (tend to) live in caverns / underground homes of some sort.

The last part had me form headcanons about duskwights always talking to each other in whispers and hushed voices, since their ears are so good, and one more reason they can't stand the surface is because everything is so loud. Another thing I figured is that they'd prooobably be light sensitive, and I thus made mine generally nocturnal. He always talks very quietly, and can't really see that well in light.

I know that isn't really much, but there's honestly not a ton to go on, so I'd just say play a personality that you like, and use the lore to shape them into something that fits with whatever story you're going for. :>

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Messages In This Thread
I'm New and I Have Questions (And You Have Answers!) - by Aeliette - 01-06-2015, 12:38 PM
RE: I'm New and I Have Questions (And You Have Answers!) - by Aduu Avagnar - 01-06-2015, 12:40 PM
RE: I'm New and I Have Questions (And You Have Answers!) - by Sounsyy - 01-06-2015, 12:51 PM
RE: I'm New and I Have Questions (And You Have Answers!) - by Dasair - 01-06-2015, 01:36 PM
RE: I'm New and I Have Questions (And You Have Answers!) - by Aeliette - 01-06-2015, 08:24 PM
RE: I'm New and I Have Questions (And You Have Answers!) - by Dasair - 01-06-2015, 09:01 PM
RE: I'm New and I Have Questions (And You Have Answers!) - by Aeliette - 01-06-2015, 09:24 PM
RE: I'm New and I Have Questions (And You Have Answers!) - by Dasair - 01-06-2015, 09:35 PM

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