Good thread!
Natalie used more of a Roman style of fighting. I've always loved the sort of brutal, machine like nature of roman sword and shield fighting. Very efficient, not at all flashy, and incredibly deadly. Just get as close as you can, use your giant shield to press your enemy's arms and weapons against their body, and just start stabbing over, under, and around it. Obviously there is more to it than that, but it was my inspiration. I feel not enough people embrace the historical 'gladiator' when they play the gladiator class.
Evangeline fights in a more reserved, calculating style. Closer to a late medieval knight. Things weighed a lot, so you did not want to make unneeded attacks or movements. I enjoy the sort of, almost slow motion of watching people armed and armored in that way fight. Everything has a lot of leadup, and takes a while to do, so it's almost like watching slow motion, or rock paper scissors. Both people commit to something, because once all that arms armor and weapons are in motion, you can't completely draw back from it.
Natalie used more of a Roman style of fighting. I've always loved the sort of brutal, machine like nature of roman sword and shield fighting. Very efficient, not at all flashy, and incredibly deadly. Just get as close as you can, use your giant shield to press your enemy's arms and weapons against their body, and just start stabbing over, under, and around it. Obviously there is more to it than that, but it was my inspiration. I feel not enough people embrace the historical 'gladiator' when they play the gladiator class.
Evangeline fights in a more reserved, calculating style. Closer to a late medieval knight. Things weighed a lot, so you did not want to make unneeded attacks or movements. I enjoy the sort of, almost slow motion of watching people armed and armored in that way fight. Everything has a lot of leadup, and takes a while to do, so it's almost like watching slow motion, or rock paper scissors. Both people commit to something, because once all that arms armor and weapons are in motion, you can't completely draw back from it.