Haha fair enough but the bad movie versus the game revenue is rather different. Games they know how to market, and even a bad game still produces some income for them to be producing bold statements. I don't think they apologized for the movie, and they can't really "fix" a item like that. And if its happened once... What's to say they cannot recover again?
Not saying their immune (or immortal), but I could see them doggedly holding on to 14. If they make a decent game out of it, they can see future profits as long as they can retain a certain number of players. On anouther note, they are screwed either way. If they close their servers, I believe they would lose a lot more money than simple bug fixes, maintenance, and adding content.(which is what everyone is asking for right?) The alternative is simply to make a brand new game, MMO or not. Which would cost all the production value that went into 14+ paying whatever compensation for all the consumers who have bought the game only to have it closed on them. Not even counting on any wasted money that comes from just halting the PS3 release of the game.
Economically speaking, most companies go down because they ride a lot on one game, but SE is very diversified and despite its losses, it has the resources to "fix" this. Most gaming companies could not afford to even consider selling their game at a lower cost or providing people free service, but SE has in hopes of correcting their mistake, basically following the saying "You gotta spend money to make money"
A more important question to me though, is whether even if the game is successful, will they recover? SE seems to think so with all this hurried "Damage Control" tactics. But this is all pure speculation! Only time can tell whether 14 will be great, moderate, adequate, or even a waste of our time.
On the note of WoW, getting down to the nitty gritty is that WoW is selling still, and 14 is bleeding dollar bills. While im not a huge fan of WoW, I have to give it credit that is quite literally "Drinking Money". Whether we say one is better than the other is a matter of opinion (For example, in the world of candy Mass Produced candy usually brings in more income than Gourmet, but everyone agrees that the Gourmet types generally taste a lot better. However when you can pay .77 USD over a expensive 2-3 USD candy bar.... well there is a definite bang for your buck lol).
EDIT:
I also apologize.. it seems that maybe this thread has gotten off its topic a bit. My main thoughts for the population decrease is simply that the game could have used a lot more development time to perform all the tweaks they are fixing in the November/December patches.
No body wants to play a broken game, no matter the potential, but on the good news most forums I see that people are saying they are leaving are very open the possibility of returning if things improve. Many people definitely say that Eorzea is something special, that the game has potential for fun, and we must remember that here now, we are sitting here discussing it while most of us are.. well.. playing the game! I think if some of the negative energy moves away from 14, the game has hope.
Not saying their immune (or immortal), but I could see them doggedly holding on to 14. If they make a decent game out of it, they can see future profits as long as they can retain a certain number of players. On anouther note, they are screwed either way. If they close their servers, I believe they would lose a lot more money than simple bug fixes, maintenance, and adding content.(which is what everyone is asking for right?) The alternative is simply to make a brand new game, MMO or not. Which would cost all the production value that went into 14+ paying whatever compensation for all the consumers who have bought the game only to have it closed on them. Not even counting on any wasted money that comes from just halting the PS3 release of the game.
Economically speaking, most companies go down because they ride a lot on one game, but SE is very diversified and despite its losses, it has the resources to "fix" this. Most gaming companies could not afford to even consider selling their game at a lower cost or providing people free service, but SE has in hopes of correcting their mistake, basically following the saying "You gotta spend money to make money"
A more important question to me though, is whether even if the game is successful, will they recover? SE seems to think so with all this hurried "Damage Control" tactics. But this is all pure speculation! Only time can tell whether 14 will be great, moderate, adequate, or even a waste of our time.
On the note of WoW, getting down to the nitty gritty is that WoW is selling still, and 14 is bleeding dollar bills. While im not a huge fan of WoW, I have to give it credit that is quite literally "Drinking Money". Whether we say one is better than the other is a matter of opinion (For example, in the world of candy Mass Produced candy usually brings in more income than Gourmet, but everyone agrees that the Gourmet types generally taste a lot better. However when you can pay .77 USD over a expensive 2-3 USD candy bar.... well there is a definite bang for your buck lol).
EDIT:
I also apologize.. it seems that maybe this thread has gotten off its topic a bit. My main thoughts for the population decrease is simply that the game could have used a lot more development time to perform all the tweaks they are fixing in the November/December patches.
No body wants to play a broken game, no matter the potential, but on the good news most forums I see that people are saying they are leaving are very open the possibility of returning if things improve. Many people definitely say that Eorzea is something special, that the game has potential for fun, and we must remember that here now, we are sitting here discussing it while most of us are.. well.. playing the game! I think if some of the negative energy moves away from 14, the game has hope.