
My problem with the system is the lack of consistent 'quests'. At least a portion of the really simple leves should not have a cool down.
In the beta I got to around base-13, pugilist 10 without it becoming a hassle, but I can understand the players in the 25+ range feeling the pace just break to a crawl.
I like the system as it is, but I hope they add to it more ways to gain your EXP. A flat reward for being in a party that drops a monster, for example, would be nice. At least then we're guaranteed a base amount.
I also wish they'd add more actual monsters. With the majority spawned seemingly by the leves, the actual wilderness doesn't seem very populated by stuff to beat up. Even the grind I wouldn't mind as much if I wasn't running around for half a minute between fights because the enemies are so spread out, and so inconsistent of difficulty.
But perhaps that's just how it is early on? I can't comment on monster frequency past the level 14 range.
In the beta I got to around base-13, pugilist 10 without it becoming a hassle, but I can understand the players in the 25+ range feeling the pace just break to a crawl.
I like the system as it is, but I hope they add to it more ways to gain your EXP. A flat reward for being in a party that drops a monster, for example, would be nice. At least then we're guaranteed a base amount.
I also wish they'd add more actual monsters. With the majority spawned seemingly by the leves, the actual wilderness doesn't seem very populated by stuff to beat up. Even the grind I wouldn't mind as much if I wasn't running around for half a minute between fights because the enemies are so spread out, and so inconsistent of difficulty.
But perhaps that's just how it is early on? I can't comment on monster frequency past the level 14 range.