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If Your Character was in a Fighting Game...


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If Your Character was in a Fighting Game...
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Casparv
Caspar
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Apricot Pit
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Posts:1,407
Joined:Dec 2014
Character:Virara Wakuwa
Server:Balmung
Reputation: 256 Timezone:UTC-8
RE: If Your Character was in a Fighting Game... |
#64
01-20-2015, 03:33 AM
(This post was last modified: 02-06-2015, 01:39 AM by Caspar.)
I HAD plans tonight, to pass the time during the patch, but they fell through. :P So this is what you get when I'm bored. I found this thread and realized it was just made for me. I LOVE fighting games >_<, so I compiled a rather rough, short move list with what kind of character she'd play like in mind, drawing from my experiences with KOF, Fatal Fury and SF.

Virara


Theme
Normal
Show Content
Spoiler
https://www.youtube.com/watch?v=9QVr4iWN_Yw
Special
Show Content
Spoiler
https://www.youtube.com/watch?v=M5fXLVRk5ow
Stage Description

A flooded apricot tree grove on her home island. The shallow water splashes and reflects the characters standing in it, as well as the blue sky and white clouds above. It looks identical to the sky in places, exempting the floating pink-white petals. In the background, a collection of motley boats decorated in garish colors and Doman architectural quirks can be found, with the occasional visible refugee drying laundry or stopping to watch the fighters with very minimal interest. On the other side of the background, a ruined, waterlogged Doman style house can be seen with a few iron balls and a wooden practice dummy arranged on its porch.

On the second round, it is night and the moon and stars are reflected in the water below flawlessly, only disrupted by the ripples from the fighters moving about and the splashing of the water. The only light apart from those in the sky is a dim paper lantern in the window of the ruined house.


Moveset Description

An hybrid rushdown/punisher character with a large number of technical options, Virara's strategy should be to get close and apply her command grab. Her attacks individually do a surprising amount of damage, but prorate very hard, meaning long combos actually don't benefit her that much. Instead, Vira's combos give up huge amounts of stun damage. It is entirely possible for a match to be won simply by the opponent guessing wrong once or twice and getting grabbed at an inopportune time, turning into a restun combo that takes off half or more of their life. That intense threat is a psychological tool a good Virara player will use to intimidate the opponent into making mistakes.
On the other hand, Virara's stamina is below average (Lalafell) and her reach is miniscule. Getting in is a real challenge and a ranged, zoning character or poking character with effective spacing tools can keep her at arm's length, as long as they make no major mistakes. In those circumstances, Virara must approach slowly and methodically using whatever methods are safest before even thinking about beginning an offensive.


Special Moves (or Limit Breaks if you wanna be fancy)

Gratuitous hypothetical crunch here:
Show Content
Spoiler

I used number pad notation. For those of you who haven't read fighting game FAQ, use the right numberpad and look at the arrangement of the numbers, to get an idea of where the joystick is positioned. For example, 236 is the classic Hadouken motion. All notations assume facing right. XD

Special 1: 67-shiki Sakura: (236+P) Virara darts forward and delivers a folded elbow strike ala Bajiquan. The strength of punch button determines speed and range. Light is half screen and nearly instant, heavy is nearly full screen and has tiny startup, both are laggy on block unless you cancel into a followup. Because of Vira's height, she actually can't go under projectiles, unlike most Lala. It transitions into a few followups, but can't be thrown out recklessly due to being unsafe on block.
1. 79-shiki Botan: (236+P) Second elbow, this time stomping forward and extending the opposing arm outward for balance. Standard followup which leads into either...
1.+ 90-shiki Aoi: (236+P) Double palm strike, resembling some Baji and Xingyi movements. This 'wires,' aka launches opponent at the opposing wall, if performed fast enough during Sakura's hitstun if it was a counterhit.
1.- 91-shiki Shirayuri: (214+P) Stance break; Virara reaches forward and does blockable command grab that tugs the opponents' arms downward towards her and makes them stagger towards her. The opponent will crumple to the floor if nothing is done afterward, vulnerable the entire time. This is usually used to land 100-shiki Matsu.
or
2. 89-shiki Ayame: (214+P) Virara spins and rotates behind the foe, switching sides with them and shoving them with a hip strike that ruins their balance.
2.+ 90-shiki Aoi: (236+P) Same as before. This resembles Akira from VF's famous Stun Palm of Death.
2.- 92-Shiki Azami: (263+P) Low kick into shoulder blow (Tetsuzankou, aka Steel Peak). Forces knockdown. Very high stun damage.
or
3. 92-Shiki Azami: Same as before.
And at any time...
4. 16-Shiki Asagao: (46+P) A counter. Virara folds her raised arm in the palm of her other and opens her hand, facing skyward. If hit during this, high or mid, Virara will shove both hands upwards and launch the opponent for fairly high damage. Mostly used for surprise value, the window of countering is short and it can't be done on its own, so an opponent generally knows to be wary of it once Sakura hits or is blocked.

Special 2: 100-shiki Matsu: (63214+P) Command grab, unblockable. Button strength determines reach and speed of grabbing animation. (Not instant. Compare to Makoto Karakusa and Q Capture And Deadly Blow from SF3TS) Virara turns the opponents' guarding hands aside with a flowing twist of both arms, stomps their foot to pin them in place, and strikes with her full body weight and both fists at point blank range, blasting a cloud of air and dust 'through' them out their back and shoulders. Does enormous stun damage but mediocre life bar damage, and is part of her general "Redizzy" strategy.

Special 3: 25-shiki Himawari: (22+k) Virara stomps the ground with both hands pressed together, creating a small shockwave ala Arm of the Destroyer. Light kick is faster and does less damage, heavy kick is slow and launches opponent. Eats projectiles. Can be followed up with...
1. Tenkuukyaku: (k) Virara uses the force from her attack to leap into the air. Strength determines height and speed of jump. Can be followed up with.
1.+ 26-shiki Ume: (6+k, k) Picturesque Renkantai (Double forward leaping front kick, compare to Kyo 75 Shiki: Kai, and a whole lot of kung fu using characters in fighters) Hits twice and rises low or high depending on button strength. Air unblockable, but having to do another move before it nullifies its worth as an anti-air. No invulnerability either.
1.- 28-shiki Suzuki: (k) Flying, upwards angled kick. A staple of juggle combos, it launches high and hits reasonably hard, but extremely vulnerable if the lead up was blocked.
1.++ 27-shiki Yuri: (p) Howling Fist. Virara twirls arms and descends quickly, slamming her foot into the ground, then her hand to release a ground-ripping burst of Aether. Strength determines projectile speed. Middling damage and has limited applications other than pressure. Too slow to start at close range to be safe.
1.-- 29-shiki Take: (p+k) Command grab, unblockable, can't tick (Use normal attack to force someone to block, then throw) into it. Virara hops in a slow, shallow arc forward, riding the shockwave of her own stomp. If she contacts with the opponent, she leaps onto their face, strikes their forehead with a palm then gouges their eyes, before twirling behind their head and snapping their neck with her legs. Um, ouch? But because it's slow, very predictable. Mostly used as a surprise.
1.+++ Hienkyaku(66) An airdash, regardless of whether the game system actually has an airdash or not! Virara slams her fists behind her and seems to create cavitation with the very force of her blow, blasting her forward. Very fast, almost uncontrollably so, moves about full screen distance and arcs gently downward. No invulnerability. Virara actually passes through a midair opponent if using this ability so execution is necessary to actually exploit it in air combos.
or...
2. Hienkyaku: (66) Same as the airdash, a blurry step forward low to the ground that passes through projectiles and the opponent, but has no invulnerability. Moves half screen distance. Way more controllable than the air version.
or...
3. 16-Shiki Asagao: (46+P) Same as before

Special 4: 12-shiki Katsura: (263+P) Low rotating Tetsuzankou with arms folded in front of her as she stomps. (Comparable to Yun's Tetsuzankou in SF3 and Leo's Bei Zhe Kao from Tekken) This goes under projectiles and has minor invulnerability on startup, but doesn't go terribly far. Range and startup increased by button strength. Mostly used as an inefficient anti-air or anti-projectile tool. Air unblockable, fatal counter. (extended counter hit stun duration) No knockdown. Can be used in juggle combos under some conditions.

LB 1 (Uses 1 stock): 108-shiki Guren: (236, 236+P) Three hit chain of a darting elbow, a stunning Tetsuzankou, and a stunning palm strike that sends the opponent reeling briefly. Virara closes her eyes and centers her hands before her chest, shadow images trailing behind her arms, stomps forward, hard enough to shake the entire stage, and slams a folded elbow opponent's gut hard enough to turn the background black. Moments later, a shockwave emits from behind them, like Rockbreaker's visual effect, the force of her last blow piercing clean through their chest. A fairly simple super, the first three hits will continue regardless if the first hit is blocked or not, but the last will only activate if the opponent is grounded and the third hit lands. Wires on counterhit, only move Virara has with good reversal potential, but completely unsafe on block. On counter hit or KO there is a wet, crunching sound like breaking bone which is a uniquely grotesque touch.

LB 2 (Uses 2 stocks): 109-shiki Yuzuriha: (214, 214+P) Virara performs an arm twirling kata and strikes her own accupressure point in the stomach, dealing a large chunk of damage to herself. For a duration of 10 seconds, Virara turns red and moves twice as fast on jump, walk and dash. Her attacks deal 25% more damage and 10% more stun damage; however, she cannot block.

LB 3 (Uses 3 stocks): 0-shiki Suiren: (1632143+P, the infamous SNK 'Pretzel' motion.) Unblockable throw. Virara strikes the opponent's arms to the side with a flowing motion and two grasping hands, while at the same time shuffling a foot forward and digging her heel in behind their leading foot to prevent their escape. She delivers a vicious strike to their stomach/groin, then to their solar plexus, making them keel over towards her with one arm partially extended. The background turns black, save for a line of candles behind both characters, and everything happens in slow motion with blurred shadow images trailing. The music stops and is replaced with the sound of a heartbeat. Vira curls inward, building strength in her core, then pries the opponent's leading arm upward, darts underneath their opened guard and plows her open palm into their sternum, replayed three times from different angles for dramatic effect. :)

If the attack KO's, the heart sound effect stops abruptly and the candles in the background extinguish on the last hit, rapidly, in sequence from Virara's side of the screen to the opponent's. Also, the opponent doesn't scream. Enormous damage, but costly and risky to use; her grab reach is lilliputian.

Nemesis

Rival is Chachanji Gegenji. Her win quotes would probably change late in the story mode if she fought him then.
If Virara is counter hit by him while performing her 109-shiki, she has unique dialogue: "Finally serious?" or "...That's more like it!" (Nothing too exciting, but it's canonical, technically. lol.)


Intro Quotes


General 1: Virara does a short series of kata, ending in a stomp that shakes the area as she enters her idle pose. "Everything breaks before my fists."

General 2: Virara darts forward with an open handed palm strike, slowly spreading her arms out as if to hold the sky. "I won't kill you. But accidents happen."

General 3: Virara bows very seriously and adjusts her eyepatch. "... Give it your all."

Against Other Races 1: (Pose 1) "Feel free to underestimate me."

Against Other Races 2: (Pose 2) "I'm used to this. I'll show you why."

Against Lalafell: (Pose 3) "Fighting someone smaller than me is a fresh experience."

Against Fist of Rhalgr: (Pose 3) "I want to see it. This Eorzean style."

Against Chachanji Gegenji (Early): Virara holds her head, as if it's aching. Her visible eye dilates fully. "Annoying... You're so annoying!"

Against Chachanji Gegenji (Later): Virara nods to Chachanji, rather stoically, but this is what passes for 'happy' with her. "Chagenji. Let's spar."

Against Warren Castille: Virara bows snappily and raises her fists into her idle stance with a great deal of gusto. "Please let me test Eorzean swordplay!"

Against Ha'uruh Nunh: (Same as Warren) "Please allow me the courtesy of a match!"

Against Memeli Meli: Virara bows deeply with great seriousness and reverence. "Master Memeli. If I win, please teach me the way of 'cute!'"


Win Quotes


General 1: "That look on your face. You're surprised. I'm not."

General 2: "'There is no defeat in Shichisei Meikyuuken.'"

General 3: "Try to defend all you like. I only need to hit harder."

General 4: "Hm, good. I finished before dinnertime. Now to eat."

Against Other Races 1: "I take it you don't look up to one of us that often."

Against Other Races 2: "Maybe you couldn't find me in your shadow."

Against Lalafell: "... Did you say something about my height?"

Against Fist of Rhalgr: "'The Coerl prowls. The Raptor darts. The Opo-Opo leaps.' They all rot in the same dust, as surely as my fists will find you."

Against Chachanji Gegenji (Early): "I told you. 'Your ideals will break upon my fists.' Just like everything else. Just like you."

Against Chachanji Gegenji (Later): "I was the lucky one this time, but I can feel the warmth in that power of yours. I want it too."

Against Chachanji Gegenji (Later): "Ser Sei told me about this new technique that will 'confuse men.' Chagenji, let me test it on you."

Against Warren Castille: "That strength... I was right to respect him. I see where it came from."

Against Ha'uruh Nunh: "Why do you fret over me so? I'm strong. You've seen it yourself, now."

Against Memeli Meli: "Thank you... You held back so I could win. It was so convincing, I almost fooled myself into thinking you were a weakling."


Lose Quotes


General 1: "My body... Why won't it move?"

General 2: "Master. I'll not be coming home."

General 3: "... 'A sprout with no roots could never hope to grow.'"

General 4: "I'm not a person yet..."

Against Other Races 1: "As I thought. Their reach was too much to overcome."

Against Other Races 2: "Did I only win before because they were so much weaker?"

Against Lalafell: "Had you been on my island, I would have never left the barrel!"

Against Fist of Rhalgr: "This is a style worth learning. I'll study hard."

Against Chachanji Gegenji (Early): "... Why don't I feel sad? Or angry?"

Against Chachanji Gegenji (Late): "I'll train hard. I'll definitely surpass you. But first, I want food."

Against Warren Castille: "I've never found armor I can't pierce. Until today."

Against Ha'uruh Nunh: "If this is how things are, I... I should give up on finishing Master as well."

Against Memeli Meli: "So this is the strength of a legendary hero. I'm in awe. I bet the power of 'cute' is greater still..."

「蒼気砲」を使わざるを得ない!

AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.
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Messages In This Thread
If Your Character was in a Fighting Game... - by Oli! - 12-10-2014, 11:20 AM
RE: If Your Character was in a Fighting Game... - by Oli! - 12-10-2014, 11:37 AM
RE: If Your Character was in a Fighting Game... - by Gegenji - 12-10-2014, 12:25 PM
RE: If Your Character was in a Fighting Game... - by Steel Wolf - 12-10-2014, 12:43 PM
RE: If Your Character was in a Fighting Game... - by Aaron - 12-10-2014, 12:57 PM
RE: If Your Character was in a Fighting Game... - by Dogberry - 12-10-2014, 01:46 PM
RE: If Your Character was in a Fighting Game... - by Warren Castille - 12-10-2014, 02:04 PM
RE: If Your Character was in a Fighting Game... - by Gegenji - 12-10-2014, 02:43 PM
RE: If Your Character was in a Fighting Game... - by Kellach Woods - 12-10-2014, 09:03 PM
RE: If Your Character was in a Fighting Game... - by Ha'uruh Nunh - 12-10-2014, 09:10 PM
RE: If Your Character was in a Fighting Game... - by Lanza - 12-11-2014, 04:00 AM
RE: If Your Character was in a Fighting Game... - by Melkire - 12-11-2014, 05:49 AM
RE: If Your Character was in a Fighting Game... - by Liliana Nazareth - 12-11-2014, 07:32 AM
RE: If Your Character was in a Fighting Game... - by Berrod Armstrong - 12-11-2014, 08:10 AM
RE: If Your Character was in a Fighting Game... - by ProvaDiServo - 12-11-2014, 10:50 AM
RE: If Your Character was in a Fighting Game... - by Warren Castille - 12-11-2014, 11:15 AM
RE: If Your Character was in a Fighting Game... - by ProvaDiServo - 12-11-2014, 11:22 AM
RE: If Your Character was in a Fighting Game... - by Gegenji - 12-11-2014, 11:34 AM
RE: If Your Character was in a Fighting Game... - by Warren Castille - 12-11-2014, 11:44 AM
RE: If Your Character was in a Fighting Game... - by Gegenji - 12-11-2014, 11:49 AM
RE: If Your Character was in a Fighting Game... - by Oli! - 12-11-2014, 12:48 PM
RE: If Your Character was in a Fighting Game... - by ProvaDiServo - 12-11-2014, 11:52 AM
RE: If Your Character was in a Fighting Game... - by Warren Castille - 12-11-2014, 11:56 AM
RE: If Your Character was in a Fighting Game... - by Gegenji - 12-11-2014, 12:03 PM
RE: If Your Character was in a Fighting Game... - by Kellach Woods - 12-12-2014, 08:43 AM
RE: If Your Character was in a Fighting Game... - by ProvaDiServo - 12-11-2014, 12:04 PM
RE: If Your Character was in a Fighting Game... - by Warren Castille - 12-11-2014, 12:11 PM
RE: If Your Character was in a Fighting Game... - by Gegenji - 12-11-2014, 12:22 PM
RE: If Your Character was in a Fighting Game... - by ProvaDiServo - 12-11-2014, 12:36 PM
RE: If Your Character was in a Fighting Game... - by Dogberry - 12-11-2014, 12:17 PM
RE: If Your Character was in a Fighting Game... - by Stormwind - 12-11-2014, 01:22 PM
RE: If Your Character was in a Fighting Game... - by Jana - 12-11-2014, 02:58 PM
RE: If Your Character was in a Fighting Game... - by Jana - 12-12-2014, 02:32 PM
RE: If Your Character was in a Fighting Game... - by Dogberry - 12-11-2014, 03:46 PM
RE: If Your Character was in a Fighting Game... - by Azureus Scipio - 12-11-2014, 05:28 PM
RE: If Your Character was in a Fighting Game... - by Draco Nobis - 12-11-2014, 06:59 PM
RE: If Your Character was in a Fighting Game... - by Spethah - 12-11-2014, 11:10 PM
RE: If Your Character was in a Fighting Game... - by Liliana Nazareth - 12-12-2014, 07:05 AM
RE: If Your Character was in a Fighting Game... - by Blue - 12-12-2014, 09:48 AM
RE: If Your Character was in a Fighting Game... - by Gegenji - 12-12-2014, 10:01 AM
RE: If Your Character was in a Fighting Game... - by Warren Castille - 12-12-2014, 10:05 AM
RE: If Your Character was in a Fighting Game... - by ProvaDiServo - 12-12-2014, 10:55 AM
RE: If Your Character was in a Fighting Game... - by Gegenji - 12-12-2014, 11:54 AM
RE: If Your Character was in a Fighting Game... - by cuideag - 12-12-2014, 02:35 PM
RE: If Your Character was in a Fighting Game... - by Dogberry - 12-12-2014, 02:37 PM
RE: If Your Character was in a Fighting Game... - by Gegenji - 12-12-2014, 02:55 PM
RE: If Your Character was in a Fighting Game... - by cuideag - 12-12-2014, 03:07 PM
RE: If Your Character was in a Fighting Game... - by Edgar - 12-12-2014, 06:23 PM
RE: If Your Character was in a Fighting Game... - by Gegenji - 12-12-2014, 06:56 PM
RE: If Your Character was in a Fighting Game... - by Edgar - 12-12-2014, 07:14 PM
RE: If Your Character was in a Fighting Game... - by Oli! - 12-13-2014, 09:32 AM
RE: If Your Character was in a Fighting Game... - by ProvaDiServo - 12-12-2014, 02:59 PM
RE: If Your Character was in a Fighting Game... - by Chuch - 12-12-2014, 04:15 PM
RE: If Your Character was in a Fighting Game... - by Paradyme - 12-12-2014, 05:18 PM
RE: If Your Character was in a Fighting Game... - by cuideag - 12-12-2014, 06:07 PM
RE: If Your Character was in a Fighting Game... - by Gegenji - 12-12-2014, 07:24 PM
RE: If Your Character was in a Fighting Game... - by Draco Nobis - 12-12-2014, 08:53 PM
RE: If Your Character was in a Fighting Game... - by Hutch - 12-13-2014, 04:11 AM
RE: If Your Character was in a Fighting Game... - by jupiknight - 12-13-2014, 04:21 AM
RE: If Your Character was in a Fighting Game... - by Madda - 12-13-2014, 05:40 AM
RE: If Your Character was in a Fighting Game... - by Paradyme - 12-13-2014, 11:40 AM
RE: If Your Character was in a Fighting Game... - by Draco Nobis - 12-15-2014, 05:05 PM
RE: If Your Character was in a Fighting Game... - by ChewableMorphine - 01-08-2015, 05:30 PM
RE: If Your Character was in a Fighting Game... - by Caspar - 01-20-2015, 03:33 AM
RE: If Your Character was in a Fighting Game... - by Oli! - 01-20-2015, 07:53 AM
RE: If Your Character was in a Fighting Game... - by Caspar - 01-20-2015, 09:34 PM
RE: If Your Character was in a Fighting Game... - by Ha'uruh Nunh - 01-21-2015, 10:13 PM
RE: If Your Character was in a Fighting Game... - by Liandri - 01-20-2015, 05:00 AM
RE: If Your Character was in a Fighting Game... - by Oli! - 01-20-2015, 08:17 AM
RE: If Your Character was in a Fighting Game... - by Leanne - 01-21-2015, 11:04 PM
RE: If Your Character was in a Fighting Game... - by Aduu Avagnar - 01-21-2015, 11:27 PM
RE: If Your Character was in a Fighting Game... - by Aaron - 01-22-2015, 12:16 AM
RE: If Your Character was in a Fighting Game... - by Aldotsk - 01-22-2015, 05:43 PM
RE: If Your Character was in a Fighting Game... - by Caspar - 01-23-2015, 05:06 AM
RE: If Your Character was in a Fighting Game... - by SM Nick - 01-25-2015, 01:29 AM
RE: If Your Character was in a Fighting Game... - by Caspar - 02-06-2015, 01:42 AM
RE: If Your Character was in a Fighting Game... - by Desu Nee - 02-06-2015, 07:26 PM
RE: If Your Character was in a Fighting Game... - by Gegenji - 02-06-2015, 07:31 PM
RE: If Your Character was in a Fighting Game... - by Caspar - 02-07-2015, 12:04 PM
RE: If Your Character was in a Fighting Game... - by Desu Nee - 02-07-2015, 12:07 PM
RE: If Your Character was in a Fighting Game... - by Lelith - 02-12-2015, 04:11 PM

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