
(01-21-2015, 09:35 AM)Enteris Wrote:(01-21-2015, 09:24 AM)Warren Castille Wrote: Now that I've done the three new dungeons, I'm already trying to plot which pulls to make one jumbo pull. Keeper of the Lake seems to be the "friendliest" of them due to the gating, though WP looks plenty easy to do if you don't mind risking murdering yourself.I had the same feeling of slowness from my caution with the pulls as well. I haven't done Keeper yet (time constraints), but I honestly thought AK had better chain/lump pulls than WP... especially with those vines adding vulnerability to the mobs.Â
I did every single pull yesterday by itself, though. I felt so patient... and so slow.
WP felt like too many closed doors in the way... I dunno. Plus, the pulls with the standards... do the standards have to die to open the door, or can you just tug all the moving mobs to the end of the hall and aoe them down, thereby leaving the standards alive?
Side note: Out of the two I have run... WP is snorefest boring to me. Even Sastasha HM is more exciting, imo.
I felt the exact opposite. AK felt like annoying trash (seriously, they lock that stuff into the walls!) whereas WP didn't feel like it stopped you from running and grabbing lots at once. The whipping vines in AK are a nice addition but when your shit it stuck on geometry it doesn't work so great.
You can ignore standards in WP, meaning you can sprint through that area and pull like, 10 things at once. It's pretty horrific without cooldowns, though. Like, all of them. Can still probably do two at a time and go fast.
Keeper is probably the most straight forward. There's hard walls that go down when trash is dead, and nothing to stop you from clumping trash.