
Satrina Wrote:Primary and Secondary tools both have different potential outcomes for your synth. Some synths will give you a bonus to how many you make if you use a secondary tool or primary, usually it makes sense as well. Making lumber with a saw can HQ bonus lumber, since a saw is obvious for doing something like that. They also factor into when making an item if you HQ+1/+2/+3 it. I use my secondary tool when it seems obvious I would use it, awl for making boots as leatherworker, saw for making lumber and masks, etc etc.
Right. Which I totally get and understand. SE talked about that and all, like I alluded to mentioning their FAQ on crafting and synthing.
But the problem here is that while you have a line of primary tools to work up along to better tools (level 1, level 7, level 12, level 22 ...), you wind up with only a level 1, and then a level 27 secondary tool, based off of what we know exists and what recipes are out there so far.
Why keep woefully underlevelled secondary tools that are nowhere near as safe to use? Is it really wise to use a level 1 Bronze Mortar, for example, to make a level 17 Alchemy recipe? Especially if your Alchemist level is only even with the recipe level, or even above the recipe level (so many recipes are difficult as it is, and handicapping yourself by using a level 1 Bronze Mortar instead of a level 12 Brass Alembic seems like craft suicide).
A friend to the end to depend on you can.
I walk through the sea, swim through the sands.
To the edges of the earth, to your rescue when you hurt,
Only thing I learnt is I'm not Superman.
~Giant Panda - Strings
I walk through the sea, swim through the sands.
To the edges of the earth, to your rescue when you hurt,
Only thing I learnt is I'm not Superman.
~Giant Panda - Strings