I feel like the effectiveness of "mundane" weapons can also be hindered by two spells that, in my experience, go overlooked in a lot of RP: protect and stoneskin.
The mechanics of stoneskin are fairly obvious: a magically enhanced layer of stone encases and protects the user from a finite amount of physical and magical harm.
Protect, on the other hand, appears to be more of a magical ward that lessens the severity of any and every wound; a headshot that would normally kill you instead glances off and leaves you with a concussion, a blade cuts through skin but is unable to harm muscle or bone, the spread of poison is slowed etc.
The mechanics of stoneskin are fairly obvious: a magically enhanced layer of stone encases and protects the user from a finite amount of physical and magical harm.
Protect, on the other hand, appears to be more of a magical ward that lessens the severity of any and every wound; a headshot that would normally kill you instead glances off and leaves you with a concussion, a blade cuts through skin but is unable to harm muscle or bone, the spread of poison is slowed etc.
V'aleera's Wiki - https://wiki.ffxiv-roleplayers.com/pages...eera_Lhuil
V'aleera's Tumblr - valeeralhuil.tumblr.com
V'aleera's Tumblr - valeeralhuil.tumblr.com