(02-03-2015, 02:41 PM)Warren Castille Wrote:(02-03-2015, 02:37 PM)Aldotsk Wrote: I always wondered about how people would take Roleplayers with guns/muskets in combat. Would you say that it's considered as overpowered comparing to knives/swords/shields/arrows or even magics?
At this point, we'll see plenty of Musketeer/Machinist roleplayers who'll be wanting to wing the pistols at their opponents. So I feel that it's something that should be concerned in the future of how we want to approach to this.
This is something that was posed to me about the Grindstone, as well. I didn't think a lot about it before then, but I've put a lot of thought into this between Saturday and today.
When RPing combat with someone, part of the appeal is the colorful flourish and counter, or the cleverly taking damage without being killed. Gunshots don't leave a lot of room for the Defense Phase of RPing. It's already difficult enough to explain how someone can dodge an arrow in close range (sub thirty feet fulms), and bullets travel far faster. At the end of the day, the posting comes down to "I shoot at you" and then it being either blind luck or inaccuracy on behalf of the shooter to rationalize a miss.
This causes obvious problems in a turn-by-turn scenario. When the extent of your actions are 1)it missed 2)it was stopped by armor or 3)it broke armor it removes a lot of the creativity.
That's how I feel, anyway. I'm not technically in a position to make declarations for the Grindstone, and I'll pool the regulars to see how they feel, but firearms are a little one-sided when it comes to believable combat.
A thought for you Warren. Why not set gunner against gunner only in the GS. Make it a rule to use non-lethal "rubber" rounds. Set it dual style, the judge does a countdown to zero as the fighters pace away. At zero both turn and /random, the higher number "shot first", and wins the duel.