
- The Good (positives)
- The Story – I haven’t seen a lot, but I love what I’ve seen; The Limsa intro was enough to keep me dedicated to see it through to the end
- The Synthesis System – has some minor annoying issues, and lots of people hate it for some reason, but I enjoy it a lot. Usually I hate crafting in MMOs
- Being able to switch classes easily, get them all to max level, and mix and match skills from various classes.
- Large Seamless World
- You can wear any gear you want[/list:u]
- The Bad (negatives)
- There is an auction house in Limsa Lominsa, but it isn’t open for business. The game would do well with an auction house. The wards could be an alternative for those who want to sell without auction time limitations and taxes (like say a percent of the sale goes to the auction house)
- Why the tiny cap on daily leve quests?
- Insane Server Lag
- Far too easy to solo
- Why is there Interface Lag?!
- The worst UI I have ever seen in an MMO. The Interface is not quite as bad as those found in the King’s Quest series, but sometimes it feels similar (did I just date myself? lol)[/list:u]
- The Not-So-Ugly (thoughts, hopes, neutrality, etc.)
- Crossing the world feels a bit too “safe†sometimes. Not really detrimental per say, but personally I liked being scared for my life when I ran from San d’Oria to Jeuno at level 5 in Final Fantasy XI
- I find the casting a little irritating. I love that spells can be done as single target or AE, but the overall process feels a little… tedious? I’m not sure how I would change it.
- Doing leves is great, but if you are done all your leves for the day, there really aren’t a whole lot of places to hunt. It would be nice if there were more mobs and people could group up, establish a camp, and grind. Yes it is boring and old fashioned, but the option would be nice for those of us who are willing to put in the effort. I may also add that camping mobs for hours was a great way to socialize, it is one of the things I miss most from EverQuest 1. I say this is a neutral point because I know many people are so glad MMOs have moved away from that old model.
- I like the merchant instances idea, but I think the implementation could be better. Breaking the instances into item categories was a good first step, now if they restricted NPC sellers so that they had to use one of the stands that would be good. Stands give an indication of what is being sold, and they would keep the floor from feeling like Christmas Eve rush at the mall[/list:u]
![[Image: 19362_b61605817f541e85.png]](http://sigs.enjin.com/sig-ffxiv/19362_b61605817f541e85.png)
If you have a story for the paper, feel free to send me a message on the forums...