(02-04-2015, 03:04 PM)Zyrusticae Wrote: rebuttal
I'm not meaning to handwave the entire thing away, so I apologize if that's how it sounded. The firing mechanism is present in the game and demonstrably not single-shot-reload. We don't know how many times it can do that, though. I'm not referring specifically to Garlean gunblade tech, which may or may not be used in the MCH class: I'm referring to the muskets and pistols we see elsewhere. I'm of the opinion that the weapons aren't functionally-infinite ammunition, it just seems that way because game mechanics. The gobtank doesn't fire repeatedly, it looks like a stream of machine gun fire that is on a long enough cooldown to warrant the operator restocking supply somehow. Conversely, Squidface in Sastasha will fire that pistol every second until everyone is dead, even if that means his flintlock just took 24 shots before stopping.
At the end of the day, though, if they tell us that MCH pistols use non-chambered, infinite-firing rounds using an aetherial powersource to create magic bullets, well... That still doesn't explain how people would suddenly be able to dodge or anticipate bullets. We're still talking technological explanation versus implied physical limits; Yda looking awesome in a cutscene is not the expected average competency of your random roleplayer. We would have demolished Garlemald by now if that was the case.
Finally, I agree with you about ranged weaponry feeling... off. However, people with bows were there before I was and it isn't my show to change, so while I'm not crazy about arrow shots or throwing knives (truly the most boring of implements!) I won't ever tell anyone not to use them.