(02-06-2015, 05:34 PM)Kage Wrote: My friends deliberately made me want to cry while tanking on the Monday->Tuesday night weekly/daily reset. xD;
Well, it wasn't toooo bad but we queued for Expert Roulette right after midnight because you can do two experts for 140 poetics on Tuesday that way.
Well one DRG only has DRG. I had a BLM. and a SCH. They all end-game FCOB on these while I was tanking as PLD.
I eat my own words when they do speedrun pulls while I know they're going to do lots and lots of dps, I mean these are the people I merc with and do lotsofDPS<3 on Nael in T9. I flash my life away and hear "I'm pulling more" by the blue fucking ghetto fucking smurf sch. And a DRG says "I'm pulling now." My BLM is nice she just crits her attacks when I've only thrown my shield.
Provoke a goat to control the pulls? ALL THE DPS COMBOS OFF. "GUYS I JUST-" "NOPE WE KILLING"
Shield lob "ATTACK! DIVE JUMP FLARE" ; ;
; ;
I'm sorry I suck at tanking.
7 mobs at 1/4th HP left and I'm trying to get MP back SCH: "PULLING MORE"
"BUT I CAN'T RIOT BLADE I HAS NO MP YOU SMURF"
edit: Seriously, fuck AK HM.
Go into Keeper of the Lake with other friends using their FCOB raiding jobs. have fun. Don't die. WHM at i130 lols I CAN SURVIVE Wait- Did you just bene yourself?
"...misclick"
Good thing I don't need it.
I've said it before and I've said it again: tanking coil and other endgame content such as EX primals will never, ever, ever prepare anyone to tank high-level 4-man instances.
This is because Coil is a raid environment that usually revolves around a boss fight. Mechanics must be followed, or else you will wipe. Therefore the tanks, damage dealers, and healers all do their jobs properly, follow instructions, perform as optimally as they can, etc. Since the other roles need a damage soak in Coil, they will work and coordinate with the tank to minimize any possibility of pulling the boss off the tank (which is difficult to do anyway, since the main tank is at liberty most of the time to focus and build enmity on a single target). So tanking Coil becomes less a matter of enmity management and more a matter of "Can I follow mechanics? Okay, good, now to mitigate damage as optimally as I can".
None of the above is the case in a high-level 4-man dungeon. There are minimal mechanics, especially on trash between bosses, and therefore minimal risk of wiping. This relatively low risk environment usually means that damage dealers and healers are at liberty to pull ahead of the tank and fool around as much as they like. Tanks in these instances therefore have to learn to strongarm the situation and force their will upon encounters (this is part of why I laugh at the idea of marking; if a damage dealer wants to do his own thing, he's going to do his own thing, the marks aren't going to stop him). Suddenly, the game has very little to do with damage mitigation and everything to do with enmity management. That is a VERY different game from Coil.
Some tips for tanks:
1. Always, always, ALWAYS pull the next group of trash ahead of your party members. If there's a pull-happy party member, you'll have to oblige them with a speedrun or else bow out of tanking (since they'll be tanking for you). Stuff your ego, step out of your comfort zone and get the job done. That, or abandon.
2. AoE DPS w/ boosted enmity is king. That means Overpower and Circle of Scorn. Enmity combos are bread-and-butter.
3. Provoke will not save you unless you are in a position to deal damage w/ boosted enmity faster than the damage dealer(s) and/or healer can DPS/heal. Majority of the time, Shield Lob/Tomahawk follow-up will make no difference. Instead, prep a combo'd BB/RoH and follow up Provoke with it.
4. Flash is shit. Less shitty than it used to be, but shit is still shit.
![[Image: 1qVSsTp.png]](http://i.imgur.com/1qVSsTp.png)




