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Eorzea world time. Too fast?


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Eorzea world time. Too fast?
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Ghunzyrv
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Re: Eorzea world time. Too fast? |
#17
10-25-2010, 04:38 PM
Almil Milei Wrote:Now now, I didn't mean to make topic go to arguing and name calling... *soothes everyone*

I would like to apologize if my posts seemed argumentative or insulting to anyone. That was not my intention. I just wanted to give my opinions on a topic that I happen to have some strong feelings about in a thread where it seemed at least partially warranted. Perhaps my delivery was overly abrasive, and if that is so I am sorry to everyone reading this thread. My only defence is that prior to coming to the forums last night I was working for nearly 12 hours and I was feeling worn out. Under those conditions, a person can be a little raw in how they express themselves. I normally make an effort not to be inflammatory in my posts, but these things can and will happen from time to time.

Anyway, moving along to the next point…

Almil Milei Wrote:[…]if I happen to join their RP when they have already started, do I need to pretend its daytime, even that its night in my home? Now wait, I mean if they have started the RP just some minutes earlier and have agree it is day time (sun shining in game) but when I join it's night time in game and they still want to RP day time?? .....see, I go mad XD hahaha.
Maybe I am indeed thinking too much *ruffles her hair*

“Hello”, “Hi”, “Greetings”, and “Good day”, are all perfectly good time neutral ways to greet a person. I suggest you try something along those lines if you are concerned about referencing time at all.

Almil Milei Wrote:And I repeat my other question.
How does the characters age? Should I just stick to the age I think her to be, even if I play months-years?

There is no simple answer to this because of the sped up time issue. Some people arbitrarily set their character’s age and then never think of it again. Others will age their character as real world years go by. Aging your character to match their age in game days/years is, unfortunately, completely impractical and I must recommend against it as you would have to make a new character after awhile or declare yourself immortal.

Chveya Wrote:For a bit there, you sounded like a stubborn, but still sensible person. At the quoted point above you became someone who didn't give a rats backside about other people who didn't play the same way you do, and that puts you into the intolerant jerk category.

I apologize for not expressing myself better, that is, in a less abrasive way that better explained the point I wanted to get across. Allow me to try this again…

There is a saying “You can please some of the people some of the time, but you can’t please all of the people all of the time” or in other words, no game can be everything to everyone. There is always going to be someone who takes issue with some aspect of any MMORPG. Some people like 1 earth hour = 1 game day, some do not. I think contemporary MMORPGs have a problem in that they try to cater to too many different styles of players. To use a gun analogy, think of the game’s developer and their resources (time, money, manpower, etc.) as a loaded gun. Think of all the different players’ desires as targets. Then add a clock i.e. deadlines and delivery dates. If all shots are taken at a single target, there is a good chance of landing a bull’s-eye by the time the clock runs out; however, the other targets have been totally ignored. If the gun is fired once at each potential target, a lot might get close to perfect, but very few will be dead center. Many may miss completely. The purpose of my post was to express a separate opinion, or set of opinions, that is all. Basically I’m holding up my own target without any expectations that any developer is going to take a shot at it.

So, if I may, please let me state as simply and directly, without rancour, what my “target” would be (at least partially):

1) I think realism in games: longer days with time sensitive bonuses/creatures/shops/etc. are wonderful ways to add to the colour of the world and – depending on how features are implemented – could in fact promote player economies as players who had access to resources only available in certain places and/or at certain times could trade those resources with others, either for in-game money or for other resources they lack access to.

2) I feel that making quests easy to find, and then easy to complete without having to even read what the NPC says, is detrimental to the immersive quality of the world and ultimately works to undermine the quality of the player community. However, the effect on the player community quality is ultimately small, especially when compared to…

3) Playing solo being a perfectly viable option for killing monsters and levelling up. On this point I am very passionate. I believe the worst thing MMORPGs did was start to cater to soloist players. Being able to play by yourself means you don’t have to interact with others, which by extension means you really don’t have to give a damn how others see you or how your behaviour affects those around you. I do not understand why one would even play an MMORPG if one does not want to play with other people. Is the genre not a social medium by definition? I understand it can be hard to find a group and it sucks when you have to sit around getting people to come join you so you can level when you only have a few hours to play. Believe me, I have been there and I know the frustration; however, the alternative is… well… FFXIV. Make a character on Mysidia, in Limsa Lominsa. You may, at times, see some people shouting, perhaps even some people talking, but how many? 5? 8? Usually in my experience it hasn’t even been that many. There are dozens of players spread around the city at any given time, most of whom never seem to speak to anyone, and won’t even acknowledge a person when addressed directly. Is that the future of MMORPGs? Maybe it is an extreme example, but I fear this is just the inevitable result of what happens when you stop forcing players to co-operate in order to play the game. It becomes a glorified single player game with an embedded chat room window, or no chat room window if you don’t have a linkshell.

Chveya Wrote:I always thought roleplayers were of a more accepting breed, considering their playstyle often doesn't grant them the time to obsess over content the way hardcore, end-game players do. There's always someone gotta prove me wrong.

Is that how I sounded in my posts? That I am some hardcore end-game minded player? If that is so, then I am deeply sorry that I was so unclear. Allow me to express that I am, in fact, what I would consider to be a casual player. That was not always the case, but it is now. There are some nights were I am unable to play at all, or if I do come online, it is only for an hour or two maximum. If I am lucky, and don’t mind missing out on things like sleeping, I could theoretically push myself to play for 5 or 6 hours. I do not grind non-stop in order to level. I am lucky to complete 3 or more levequests a day. I know that eventually I will get to maximum level, and I may get to see final boss kind of monsters, and I am looking forward to that; however, I do not think that is the way the game should be. I accept that it is, and it will not change, and I am fine with that. As I said before, a game cannot cater to everyone and I know that no game will ever cater just to me and my odd tastes and sensibilities. I made peace with that a long time ago. I still enjoy MMORPGs regardless.

Chveya Wrote:When you pay their subscription, you can tell them they can't have the ability to access ALL of the game they played for.

And that's all I'll say about that.

I know I said I was going to try not to be confrontational, but this point you make irks me somewhat and I feel I should address it as gently as I can.

I would like to ask you, how many MMORPGs you have played where you were able to access ALL the game? And are you not, in fact, saying that the game should cater to one group of gamers at the expense of others? I would never presume to tell anyone how to play a game, especially one they are paying for, but, if I may be so bold, I would still like to exercise the freedom to comment on the content and mechanics of said game.

Let’s say a game has casual solo players, and it caters to them. That is wonderful. But what about the people who are hardcore end-game raiders, will the game try to cater to them as well? Now there is a problem. If all the content is accessible to the casual gamer, what drive is there for the hardcore players? Are you saying it is wrong to be a hardcore player who is end-game minded? Is it wrong that I used to play that way when I was younger?

The casual player wants to see all the game there is, in their own time, without having to dedicate a significant chunk of their life to achieving it. The raider, on the other hand, wants the game to be a challenge so that they must work with others like a well oiled machine in order to reach, and then overcome, the biggest baddest obstacles that the game has. If any casual pickup raid can do it, what is the point?

There is a satisfying feeling of achievement that comes from finally defeating the big bad dragon, or demon lord, or deity that you have spent raiding for 5 hours a night trying to kill for 2 weeks solid. It is a feeling I miss sometimes, but I could never do that again. I have commitments in my life now, and I can’t be up all hours grinding to max level so I can tank some raid mob for my guild and help earn us another “world first” when we win.

All over this forum and others, people say what FFXIV should and should not be, what the developer should do and should not have done. And now, when I say that I feel an MMORPG’s end content should not be accessible to people who have only an hour or two to play a day, I’m an intolerant jerk? Is not saying that a game should be fully accessible to casual players being just as intolerant to hardcore gamers? If seems to me you are saying your way of playing is right and hardcore gamers’ way is wrong. I will not call you an intolerant jerk though for stating your opinion. I think everyone’s thoughts and feelings are equally as valid as my own. And I would not attack someone just for expressing them, unless I felt they were attacking me. I may offer my own differing viewpoint, but that is just conversation. If we all went around thinking and feeling the same thing, and just agreed on everything all the time, the world may be a peaceful place, but it would be incredibly dull and void of variety as well.

Contrary to what you may think of me, I do care about other people. What I do not care about, though, is their opinions and views of me. I’ve said my peace now as clearly as I think I can, and I have tried to be as polite as possible through it all. I am sorry that this turned into a massive post, but I felt that it was necessary. I’ll try to go back to my quick, and brief, posting style from now on.

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Messages In This Thread
Eorzea world time. Too fast? - by Almil - 10-24-2010, 02:13 AM
RE: Eorzea world time. Too fast? - by Moonfire - 05-26-2013, 08:54 AM
RE: Eorzea world time. Too fast? - by Deirdre - 05-26-2013, 11:00 AM
RE: Eorzea world time. Too fast? - by Moonfire - 05-26-2013, 11:12 AM
RE: Eorzea world time. Too fast? - by Blue - 05-26-2013, 11:26 AM
RE: Eorzea world time. Too fast? - by Aysun - 05-26-2013, 11:35 AM
RE: Eorzea world time. Too fast? - by Anehki - 05-26-2013, 02:34 PM
Re: Eorzea world time. Too fast? - by Satisiun - 10-24-2010, 03:00 AM
Re: Eorzea world time. Too fast? - by Zyanya - 10-24-2010, 03:09 AM
Re: Eorzea world time. Too fast? - by Chveya - 10-24-2010, 03:19 AM
Re: Eorzea world time. Too fast? - by Almil - 10-24-2010, 04:12 AM
Re: Eorzea world time. Too fast? - by Jinxsy - 10-24-2010, 06:12 AM
Re: Eorzea world time. Too fast? - by DAISHI - 10-24-2010, 02:09 PM
Re: Eorzea world time. Too fast? - by Ghunzyr - 10-24-2010, 09:37 PM
Re: Eorzea world time. Too fast? - by Satisiun - 10-24-2010, 09:48 PM
Re: Eorzea world time. Too fast? - by Chveya - 10-24-2010, 10:43 PM
Re: Eorzea world time. Too fast? - by Ghunzyr - 10-24-2010, 11:57 PM
Re: Eorzea world time. Too fast? - by Chveya - 10-25-2010, 03:17 AM
Re: Eorzea world time. Too fast? - by Almil - 10-25-2010, 03:55 AM
Re: Eorzea world time. Too fast? - by Jinxsy - 10-25-2010, 05:04 AM
Re: Eorzea world time. Too fast? - by Chveya - 10-25-2010, 06:11 AM
Re: Eorzea world time. Too fast? - by DAISHI - 10-25-2010, 07:36 AM
Re: Eorzea world time. Too fast? - by Ghunzyr - 10-25-2010, 04:38 PM
Re: Eorzea world time. Too fast? - by Chveya - 10-25-2010, 11:08 PM
Re: Eorzea world time. Too fast? - by Ghunzyr - 10-26-2010, 01:18 AM
Re: Eorzea world time. Too fast? - by Chveya - 10-26-2010, 03:39 AM
Re: Eorzea world time. Too fast? - by Sha - 10-26-2010, 09:45 AM
Re: Eorzea world time. Too fast? - by Sweet Spirit - 10-27-2010, 11:57 PM
Re: Eorzea world time. Too fast? - by Don Miqot'e - 11-08-2010, 03:23 PM

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