
One thing I suggested in the post that seems to have disappeared is that challenges, depending on the tribe, wouldn't necessarily have to be gladiatorial combat. For example, if the tribe were based on Vipers, their challenges might not be obvious at all, instead involving very Machiavellian cloak and dagger types of scheming that culminate in one or the other being assassinated.
In the case of wolves, personal combat prowess may take a back seat to leadership ability. Their challenge could involve the nunh and the challenger each choosing a pack of four hunters, and whoever brings down the biggest, fastest, or most dangerous prey wins. Maybe they die taking on a behemoth to prove their worth. Maybe they lose their position because they just couldn't inspire the teamwork necessary to coordinate their hunters.
Depends on how much you demand lore adherence though. Given how lackluster and non-comprehensive the lore about Seekers is, I'd have no issue with someone improvising a little. In my mind just looking at the tribe in the questline is kinda like picking one town, city, or village out of the entire Earth and saying 'all humans are like this.'
In the case of wolves, personal combat prowess may take a back seat to leadership ability. Their challenge could involve the nunh and the challenger each choosing a pack of four hunters, and whoever brings down the biggest, fastest, or most dangerous prey wins. Maybe they die taking on a behemoth to prove their worth. Maybe they lose their position because they just couldn't inspire the teamwork necessary to coordinate their hunters.
Depends on how much you demand lore adherence though. Given how lackluster and non-comprehensive the lore about Seekers is, I'd have no issue with someone improvising a little. In my mind just looking at the tribe in the questline is kinda like picking one town, city, or village out of the entire Earth and saying 'all humans are like this.'
I'm a tinker! Tinkerer? Hrm.... I'm an artificer! - Myxie Tryxle | Impressions and Memories