(02-09-2015, 09:49 AM)K Wrote: Though tia would be easier to explain I hope you didn't feel "bullied" (to use a really OTT word) into choosing it by peoples' personal opinions ^^
Oh no! Not at all! It was actually a point he had brought up when we first started talking about the pair. He didn't believe you could be an adventurer and a nuhn. I was the one that suggested bringing it to you all as there are so many knowledgeable people here and the miqo'te lore is one that I know has been discussed at length here. What better place to pick the brains of like-minded people?Â
(02-09-2015, 10:05 AM)Gegenji Wrote:(02-08-2015, 01:04 PM)Myxie Tryxle Wrote: (Of course if you're going with the pack structure I suggested, if the nunh could convince a small pack to all take up adventuring, that's one possibility. Â He maintains his position and authority by leading his pack on adventures.)
I don't have a Miqo'te (yet, I have a goofball Keeper idea I may or may not run with for laughs at some point), but I skimmed through the thread and this little bit caught my eye.
I wonder if something like this could work. It'd be like the Seeker equivalent of a tribal Adventurer's Guild. I could see the Nunh as the "quest giver" and person basically in charge of hunting down quests and assignments, then passing them on to the females, who go out and do them. An almost business-style approach to the tribal life that could be adapted to living in or around the city.
... Dangit, now I have two Miqo'te concepts now. Must resist making business-oriented Cactaur Tribe.
I must have missed that entirely yesterday. That is a very interesting concept indeed. After some discussion we have 2 possibilities.Â
1 - He was already a Nuhn, but ends up losing a challenge to a Tia. He plays a very noble and honor bound character, so when feelings start to emerge for my character, it is a struggle for him. Ultimately, they choose to leave the tribe and adventure together. Lots of internal conflict for him, which makes for great character development. If we choose this option, we certainly plan to play the pair struggling with the difference between tribal life and city/adventuring life.Â
or
2 - Their tribe was all but destroyed/scattered after the calamity. His character had been traveling alone since, trying to find the other members of his tribe. He manages to find W'aisha and a couple other female members of the tribe, one perhaps with a couple of small children. They band together as a tribe, yet instead of settling down and finding territory, they decide to travel in the hopes of finding other lost members of their tribe.Â
I have obviously simplified the ideas down to the bare details to make it understandable and not too long of a read (at least not till we are ready to tell the tale!  ). I am curious to hear others thoughts.
(02-09-2015, 11:05 AM)Clover Wrote: Edit: K'mih would be happy to meet more tribal miqo'tes!
Oh absolutely! I really enjoy the tribal/clan aspect of the miqo'te and would very much love to meet other tribal miqo'tes. Not to say, I wouldn't be happy to meet non-tribal miqo'tes as well, I'm always happy to meet other rpers. It would certainly make for an interesting interactions as she would struggle to understand their lifestyle at firstÂ