
(02-12-2015, 10:36 AM)Gegenji Wrote: So why is the Greenwrath (a concept I still don't fully understand) brought against those poachers and not against the others? Also, would said Greenwrath wrought because the acts of foreigners be brought upon said foreigners or the the folks for Gridania for not properly dealing with the issue? The latter could explain the more... secular and close-knit nature of Gridania.
That's a really good question... one I've got no clue on. The best I can figure is that (while not explicitly stated in the link I posted, since it's specifically attuned to Duskwights) the Elementals have a similar arrangement with Keepers as they do with the Duskwights who valued their freedom over surface/city life. But we don't have any evidence that the Keepers ever lived in Gelmorra (though it is possible) so it may also be that the Elementals turn a blind eye on those races prejudiced and tortured by the Gridanians in their pursuit of a Utopian Twelveswood.
I can answer the Greenwrath thing. So the moment any person sets foot within the Hedge (a magical barrier around the Twelveswood borders) they begin accruing something called "Woodsin," which is basically exactly what it sounds like. Now, once inside the Wood, say you do something like kill an antelope without permission from the Elementals. That's more Woodsin heaped upon your soul. Now, to Nature, this Woodsin is actually palpable and a lot of Woodsin will actually start driving nearby flora and fauna mad. So the very Wood will come alive and try to kill you to silence your Woodsin.
If you've done an act so damnable that it awakens an Elemental, that is evoking "Greenwrath" upon yourself and it doesn't just put you in danger... it puts everyone in the area in danger. And until the Elemental's fury is quelled, it will destroy everything and everyone in its path, regardless of nationality or purpose. Oftentimes, as recompense for the perpetrators actions, they will take their soul and temper the body to become a thrall for the Wood, called a "Wildling." These Wildlings wander the Wood for all eternity and even in death, their ghosts are not released from the Wood. See video below of Greenwrath: