
That kind of dips into the whole "can one mage learn multiple forms of magic" quandary. Theoretically, it's possible, but we have absolutely no lore (yet) of any one mage being able to work multiple forms of magic. So you can really proceed however you see fit.
What presents the difficulty, is that the way the magicks work is so notably different from one another, that the mix-match may be very taxing to the individual. Arcanists channel their own aether through ancient glyphs and geometric shapes that seem to focus or even dictate the type of spell cast. Their potency is enhanced through the aetherially enhanced ink on the grimoire's page. There's an Alchemist quest that suggests without this ink, their spells lack potency or their glyphs could potentially fail.
On the other hand, a Conjurer draws aether from the nature surrounding her and uses her mind to amplify the potency and her wand (made of un-worked wood) to focus the spell. So it's almost the reverse of Arcanima in that respect. The Conjurer's body amplifies the magic, while the tool focuses. Whereas in Arcanima the tool both amplifies and focuses, while the body is merely the source, since they are (seemingly) unable to draw from nature into their grimoire.
Theoretically, a Conjurer could become an Arcanist and draw from her surroundings and focus it through her tool to cast a spell. But at that point... you've really created a new magic that isn't entirely Arcanima and not entirely Conjury. So it's really difficult to speculate how that would work out.
You'll find that there are plenty of roleplayers out there who study and control multiple forms of magic though, so if it's what you want to do I say go for it and play with it! As your character grows as an Arcanist, she may find that when she attempts to summon a Carbuncle, a Sprite answers her call instead, as that is a Lesser elemental Elemental, which relates more to Conjury. She might not be able to escape that nature aspect of her roots, despite her working geometry and glyphs that do not emulate that nature. Could definitely be something very fun to play with! ^^
What presents the difficulty, is that the way the magicks work is so notably different from one another, that the mix-match may be very taxing to the individual. Arcanists channel their own aether through ancient glyphs and geometric shapes that seem to focus or even dictate the type of spell cast. Their potency is enhanced through the aetherially enhanced ink on the grimoire's page. There's an Alchemist quest that suggests without this ink, their spells lack potency or their glyphs could potentially fail.
On the other hand, a Conjurer draws aether from the nature surrounding her and uses her mind to amplify the potency and her wand (made of un-worked wood) to focus the spell. So it's almost the reverse of Arcanima in that respect. The Conjurer's body amplifies the magic, while the tool focuses. Whereas in Arcanima the tool both amplifies and focuses, while the body is merely the source, since they are (seemingly) unable to draw from nature into their grimoire.
Theoretically, a Conjurer could become an Arcanist and draw from her surroundings and focus it through her tool to cast a spell. But at that point... you've really created a new magic that isn't entirely Arcanima and not entirely Conjury. So it's really difficult to speculate how that would work out.
You'll find that there are plenty of roleplayers out there who study and control multiple forms of magic though, so if it's what you want to do I say go for it and play with it! As your character grows as an Arcanist, she may find that when she attempts to summon a Carbuncle, a Sprite answers her call instead, as that is a Lesser elemental Elemental, which relates more to Conjury. She might not be able to escape that nature aspect of her roots, despite her working geometry and glyphs that do not emulate that nature. Could definitely be something very fun to play with! ^^