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So we're not really taking the void potato into consideration right? Ocake.
Well let's see Kurt, I really started him off a below average and all that, really wanted to RP his development and him getting stronger until he got the WoD armor but well that's all chucked out the window since he is kinda already decked in like 3/3 pieces of WoD gear. I think RPing below average or weak characters (something I quickly shed off Kurt once he reached 15 and there really wasn't any hope of finding some mentor figure) is tiring, especially if you have my luck at finding RPs and you just can't seem to find that mentor character or you have but *cought*reallifestuff*cough* don't really allow you to meet up with them regularly or worse see them only once in your life and never again.Â
On the other hand I designed Ramona to be potent as shit if she could only remember her past or at least key parts of her past. She can quad flare if she has to and can still pop the occasional fire III x3 to Bliz III to Thun III back to Fire III one more time if she needs to and still whip out her sword and slice a tomato. She's overpowered but can she really show it? No. Because of most of the time she can't even find people to adventure and show off to. So despite being a potent character if you can't find any opportunity to display your character as such it amounts to absolutely nothing.
And I agree with Zyrusticae overpowered characters can still develop. The development won't necessarily be related to their over 9000 power levels but rather how the character copes with being as such, how the characters copes with the world around them, how (for Ramona's case) it constantly torments her that's accidentally (or intentionally) killed 22 people in the blink of an eye (and may or may not have been laughing at the end before she slipped into a coma). How she is deathly afraid of casting the really high level magic especially around Cookie now that she knows she could unwittingly take a life.
Being overpowered is one thing and I don't think that's anything wrong with that, it's how you utilize the power that counts.
Okay so I may have jsut been rehashing what people are saying but I think I want to drive some of those points home...also because I want to mention the Void Potato but that's beside the point (or really is the main point)
Well let's see Kurt, I really started him off a below average and all that, really wanted to RP his development and him getting stronger until he got the WoD armor but well that's all chucked out the window since he is kinda already decked in like 3/3 pieces of WoD gear. I think RPing below average or weak characters (something I quickly shed off Kurt once he reached 15 and there really wasn't any hope of finding some mentor figure) is tiring, especially if you have my luck at finding RPs and you just can't seem to find that mentor character or you have but *cought*reallifestuff*cough* don't really allow you to meet up with them regularly or worse see them only once in your life and never again.Â
On the other hand I designed Ramona to be potent as shit if she could only remember her past or at least key parts of her past. She can quad flare if she has to and can still pop the occasional fire III x3 to Bliz III to Thun III back to Fire III one more time if she needs to and still whip out her sword and slice a tomato. She's overpowered but can she really show it? No. Because of most of the time she can't even find people to adventure and show off to. So despite being a potent character if you can't find any opportunity to display your character as such it amounts to absolutely nothing.
And I agree with Zyrusticae overpowered characters can still develop. The development won't necessarily be related to their over 9000 power levels but rather how the character copes with being as such, how the characters copes with the world around them, how (for Ramona's case) it constantly torments her that's accidentally (or intentionally) killed 22 people in the blink of an eye (and may or may not have been laughing at the end before she slipped into a coma). How she is deathly afraid of casting the really high level magic especially around Cookie now that she knows she could unwittingly take a life.
Being overpowered is one thing and I don't think that's anything wrong with that, it's how you utilize the power that counts.
Okay so I may have jsut been rehashing what people are saying but I think I want to drive some of those points home...also because I want to mention the Void Potato but that's beside the point (or really is the main point)