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The examples used here are too extreme to really be useful, in my opinion.
I dislike overpowered characters who break the lore. I don't however think that making a weak character who is not an expert, or even skilled, at anything whatsoever has innate value. I actually feel the latter is less desirable in some respects because it limits your RP options as opposed to expanding them. (The ordinary rice farmer has no access to RP that involves combat, can't rise above his position without an extremely long and involved RP process that absorbs interaction time for other purposes, etc.) I tend to avoid RP with those unambitious character ideas, because the kind of story writing I do won't satisfy them, and their writing will not satisfy me. Some people are fine with the regular tavern RP and I find it more or less just a temporary diversion. Some would rather have a low key story with little physical conflict, and I like action. We like the same things, but in different amounts. That's just how it is.
My only real expectation is that a character has good reason for being as strong as they are, and the time and effort spent becoming that strong seem reasonable to me. If a character is a genius inventor, that can be interesting, but that focus should likely have created some weaknesses, as tunnel-visioning a skill does to real people. If a character is just strong without reason or does little with that strength, I feel they're not really living up to their true potential.
That and if I make a character that's strong, I tend to slowly weaken them after they hit their story peak, or even kill them off. This is a consistent theme that I've maintained for years with most RP I've been in. ^_^'
I dislike overpowered characters who break the lore. I don't however think that making a weak character who is not an expert, or even skilled, at anything whatsoever has innate value. I actually feel the latter is less desirable in some respects because it limits your RP options as opposed to expanding them. (The ordinary rice farmer has no access to RP that involves combat, can't rise above his position without an extremely long and involved RP process that absorbs interaction time for other purposes, etc.) I tend to avoid RP with those unambitious character ideas, because the kind of story writing I do won't satisfy them, and their writing will not satisfy me. Some people are fine with the regular tavern RP and I find it more or less just a temporary diversion. Some would rather have a low key story with little physical conflict, and I like action. We like the same things, but in different amounts. That's just how it is.
My only real expectation is that a character has good reason for being as strong as they are, and the time and effort spent becoming that strong seem reasonable to me. If a character is a genius inventor, that can be interesting, but that focus should likely have created some weaknesses, as tunnel-visioning a skill does to real people. If a character is just strong without reason or does little with that strength, I feel they're not really living up to their true potential.
That and if I make a character that's strong, I tend to slowly weaken them after they hit their story peak, or even kill them off. This is a consistent theme that I've maintained for years with most RP I've been in. ^_^'
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AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.