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(02-24-2015, 02:21 AM)Iex Wrote: There are no 'Overpowered' or 'Underpowered' characters.
Characters exist that are different. The perception of a character's 'power' merely comes from RP (as many have stated). A character could be a demi-god, but if they are RPed well and appropriately for the situations they are in and works well with other characters, no one will care. A character could be entirely helpless, but still be fun to RP with despite the weakness.
There is a difference between, a new rper, a "bad" rper, and a character that seems strong or weak. When a character is RPed, the trick comes from rping the character appropriate for the situation and the folks around you. Sometimes some groups your character may need to more mundanely rped and sometimes the RP calls for some nice epic scenes. It all depends on the situation and players in the RP.
I will disagree that 'powerful' characters do not belong with common folk. Powerful does not mean disconnected from society. They may be heroes, rivals, and villains, but they are still people. Given that they aren't 'famous' or 'infamous' to the point the guards would take note, there is no reason a character can't take a day off and 'have a whiskey' with a merchant. The trope and archetype of the character should not take over the character, person before profession. Naturally... some extremes would prevent that... but in my experience those are normally player created NPCs that are used as major figures in RP.
There was a thread of similar discussion earlier but I realized... I can't find it anymore.
(02-25-2015, 01:49 PM)Zyrusticae Wrote:(02-24-2015, 02:21 AM)Iex Wrote: [...]This. Exactly this.
I will disagree that 'powerful' characters do not belong with common folk. Powerful does not mean disconnected from society. They may be heroes, rivals, and villains, but they are still people. Given that they aren't 'famous' or 'infamous' to the point the guards would take note, there is no reason a character can't take a day off and 'have a whiskey' with a merchant. The trope and archetype of the character should not take over the character, person before profession. Naturally... some extremes would prevent that... but in my experience those are normally player created NPCs that are used as major figures in RP.
[...]
There's nothing inherent about a "hero" or "villain" that says that they MUST be disconnected from society in some way. If anything, that just makes for a more boring story, as you lose any attachment to their 'human' (re: relatable) side. They may be extraordinary people, but they are still people.Â
I never questioned that overpowered and extraordinary people aren't people, and ofcourse they'll be able to kick back once every now and then. And yes, not every hero/villain MUST be disconnected from society.Â
However, there 'are' class differences. You can compare it to Actors/Celebrities/CEO's of large companies, Sports Stars and what not. They, within their branch are in an upper echelon that they usually reside and surround themselves in. Do they branch out into other fields? sure, for an hour a week perhaps. Sometimes a bit more. But the majority of their time is in their field, in their craft, honing their skill or making use of it. Chances are that you, as a common person, will 'never' just stumble over President Obama and your Local Wal Mart, Will never shout at Oprah for cutting of your parking space, and so on.
Characters of an elite proficiency usually are restrained towards the social circle that goes with it, unless they've fallen from that circle (and are, therein, drifters).Â
Anyway, whichever way you twist and turn it, my point in regards to 'social isolation' with power was aimed specifically at the extreme example. The overpowered chosen one, the Hydealyn Atom bomb, the one-hit-kill wonder. Those are figures that, while they don't 'have' to be socially isolated, it still makes little to no sense for them to just 'hang around a bar' for consecutive days on end because they're 'bored'.
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