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The biggest problem with powerful characters is that many role-players seek to embrace all the perks and none of the drawbacks that accompany such a role. An experienced soldier would realistically spend most of their time fighting their foes and would be exhausted during what little free time they actually have to piece together something resembling a social life.
Yet because of how frequently instant teleportation is embraced that eliminates the 'distance' drawback for many. You'll see people fighting in La Noscea one minute and then teleporting to Gridania shortly afterwards.
So what other drawbacks does that leave us with? Well, anyone who has actually been to a real battlefield will agree that it isn't something you just get over. It affects one's ability to connect with their friends and family due to the trauma that arises as a result of injuring and killing others for a living.
...and yet that is rarely exploited as a drawback either since the majority of powerful characters happen to be role-played as social butterflies who somehow manage to juggle everything at once.
Putting aside the mental trauma there's also the risk of physical trauma which, again, so rarely ends up being embraced as a realistic drawback. Instant healing is often embraced, eliminating much of the danger and potential for scarring. Thankfully some role-players are brave enough to go down the route of allowing their character to bear some lasting damage but it seems to be fairly rare from what I've seen in-game.
In short, I have no issue with powerful characters...assuming they're not just created with the intention of wanking off their creator's ego. If you're going to put your character on a pedestal above everybody else's then the least that can be done is to exploit some realistic drawbacks that are actually drawbacks and not just vague cop outs like 'he is too nice'.
Yet because of how frequently instant teleportation is embraced that eliminates the 'distance' drawback for many. You'll see people fighting in La Noscea one minute and then teleporting to Gridania shortly afterwards.
So what other drawbacks does that leave us with? Well, anyone who has actually been to a real battlefield will agree that it isn't something you just get over. It affects one's ability to connect with their friends and family due to the trauma that arises as a result of injuring and killing others for a living.
...and yet that is rarely exploited as a drawback either since the majority of powerful characters happen to be role-played as social butterflies who somehow manage to juggle everything at once.
Putting aside the mental trauma there's also the risk of physical trauma which, again, so rarely ends up being embraced as a realistic drawback. Instant healing is often embraced, eliminating much of the danger and potential for scarring. Thankfully some role-players are brave enough to go down the route of allowing their character to bear some lasting damage but it seems to be fairly rare from what I've seen in-game.
In short, I have no issue with powerful characters...assuming they're not just created with the intention of wanking off their creator's ego. If you're going to put your character on a pedestal above everybody else's then the least that can be done is to exploit some realistic drawbacks that are actually drawbacks and not just vague cop outs like 'he is too nice'.