
I don't know enough about how casters play to give you any meaningful information, but I can gloss over the tidbits I'm familiar with.
Black Mage has seemingly-infinite MP. They switch back and forth between fire spells to do big damage and ice spells to recover MP, then go back to fire, repeat until something falls over dead.
Summoner is a DoT/pet class. It's a lot of paying attention to icons, lots of micromanagement, lots of control. It's less effective than BLM on groups, but a good summoner's sustained damage causes things to melt, and melt quickly. It's also the only DPS class to receive access to Raise, making them a great back-up support if something goes horribly wrong.
Scholar is an accessible healing class that's helped greatly by the AI fairy that accompanies it. They focus on quick heals backed by shielding effects: A cure that "only" heals several hundred damage, but also gives the recipient a lasting shield equal to that cure. It's less burst-healing than White Mage until they receive a specific job ability but it's very capable.
Playing any of these with a controller is plenty possible, though it might take some macro writing in advance. Targeting party members is simple with a directional pad, but if you're in 8-man groups it can be cumbersome to tap so many times to select someone to heal.
Roleplay-wise, they're all reasonable to a point: Black Magic is outlawed almost everywhere, Summoner requires you to have obtained an ancient Allag soulstone (I believe, Summoners correct me on this if need be) and Scholars require having met one of the fae.
...Sort of. Scholar healing is basically just arcanima to the nth degree; I don't think it would be unreasonable to play a Scholar-type sans-fairy if they just took naturally to the Divine Geometry aspect of Arcanist.
Take everything I said with a shaker of salt until someone who knows the lore better than I do verifies this stuff, though.
Black Mage has seemingly-infinite MP. They switch back and forth between fire spells to do big damage and ice spells to recover MP, then go back to fire, repeat until something falls over dead.
Summoner is a DoT/pet class. It's a lot of paying attention to icons, lots of micromanagement, lots of control. It's less effective than BLM on groups, but a good summoner's sustained damage causes things to melt, and melt quickly. It's also the only DPS class to receive access to Raise, making them a great back-up support if something goes horribly wrong.
Scholar is an accessible healing class that's helped greatly by the AI fairy that accompanies it. They focus on quick heals backed by shielding effects: A cure that "only" heals several hundred damage, but also gives the recipient a lasting shield equal to that cure. It's less burst-healing than White Mage until they receive a specific job ability but it's very capable.
Playing any of these with a controller is plenty possible, though it might take some macro writing in advance. Targeting party members is simple with a directional pad, but if you're in 8-man groups it can be cumbersome to tap so many times to select someone to heal.
Roleplay-wise, they're all reasonable to a point: Black Magic is outlawed almost everywhere, Summoner requires you to have obtained an ancient Allag soulstone (I believe, Summoners correct me on this if need be) and Scholars require having met one of the fae.
...Sort of. Scholar healing is basically just arcanima to the nth degree; I don't think it would be unreasonable to play a Scholar-type sans-fairy if they just took naturally to the Divine Geometry aspect of Arcanist.
Take everything I said with a shaker of salt until someone who knows the lore better than I do verifies this stuff, though.