
Rant coming through:
The trouble with Homestuck these days is that ever since the introduction of the trolls proper (read: everything after End of Act III, [S] Enter, and the subsequent Intermission), the narrative took a drastic swerve towards and into what can only rightfully be called "shenanigans".
This worked for Problem Sleuth because PS retained its narrative structure the whole way through: puzzle-mystery-pseudo-game leading up to a ridiculously long and dramatic boss fight which called back to and invoked just about every hanging thread or plot device throughout the story.
Homestuck was clearly originally structured in a similar fashion (revisit Act I to see for yourself) but then took a detour to tell a completely different story about the trolls, then revisited the kids, then took another detour to tell yet another story about Sburb/Skaia Redux via the kid versions of the parents, then killed off the majority of the characters for sheer shock value, then wandered for a bit before setting out on a "retcon our history" track...
Hussie lost himself for a while. Homestuck has been on Act 6 since November 11, 2011. That's three and a half years, a year of which was spent on hiatus. Acts 1 through 5 and the included intermissions, by contrast, only took two years. And Homestuck is supposedly not even at its endgame yet.
To make that clear for everyone: Act 6 has taken as much time as all the Acts that came before it put together.
I don't blame anyone for getting lost, I don't blame anyone for dropping it, and I don't blame anyone who still follows along solely due to morbid curiosity that comes from wanting to know how it all ends. Homestuck is currently undergoing arc fatigue of the worst kind.
The trouble with Homestuck these days is that ever since the introduction of the trolls proper (read: everything after End of Act III, [S] Enter, and the subsequent Intermission), the narrative took a drastic swerve towards and into what can only rightfully be called "shenanigans".
This worked for Problem Sleuth because PS retained its narrative structure the whole way through: puzzle-mystery-pseudo-game leading up to a ridiculously long and dramatic boss fight which called back to and invoked just about every hanging thread or plot device throughout the story.
Homestuck was clearly originally structured in a similar fashion (revisit Act I to see for yourself) but then took a detour to tell a completely different story about the trolls, then revisited the kids, then took another detour to tell yet another story about Sburb/Skaia Redux via the kid versions of the parents, then killed off the majority of the characters for sheer shock value, then wandered for a bit before setting out on a "retcon our history" track...
Hussie lost himself for a while. Homestuck has been on Act 6 since November 11, 2011. That's three and a half years, a year of which was spent on hiatus. Acts 1 through 5 and the included intermissions, by contrast, only took two years. And Homestuck is supposedly not even at its endgame yet.
To make that clear for everyone: Act 6 has taken as much time as all the Acts that came before it put together.
I don't blame anyone for getting lost, I don't blame anyone for dropping it, and I don't blame anyone who still follows along solely due to morbid curiosity that comes from wanting to know how it all ends. Homestuck is currently undergoing arc fatigue of the worst kind.
![[Image: 1qVSsTp.png]](http://i.imgur.com/1qVSsTp.png)