
A character idea Madda was going to do after Heavensward dropped.
Character Info
Name: K'umiko
Title: Tiny Terror of Limsa
Bio: "Tha' yung'un is the devil, I tell ya! I sent three patrols 'round where she makes 'er rounds at. They all come back, one reekin' like chocobo shite, one lookin' like they been struck by lightnin', and th' other sportin' burns!'" -- Anonymous Yellowjacket
As of late, reports have grown in the Limsa area of a young miqo'te child stealing goods, mainly food within Limsa herself. While not sounding immediately dangerous, the child is armed and dangerous, usually sporting various contraptions of sorts, illegal fireworks, and what seems to be a single unique pistol in which these fireworks are shot from.Â
The child is wanted for several crimes within the Limsa community, most notably being theft, evading authority, firing upon an officer, and many more. There are reports of the menace coming to the aid of Yellowjackets however, assisting them in apprehending criminals. Many caught have no information about her, and are rather surprised such a young face could brandish so much firepower. A few did manage to produce a name, "K'umiko", she goes by. They further report her antics crashing any criminal activity near her hideout, vowing to get even with the child should the chance arrived.Â
Although still wanted for further questioning, the tiny terror of Limsa has caught Limsa by storm. Whether this "K'umiko" is here to help us, or pillage us, the public remains quite debated over her presence.Â
Role: Mage
Secondary Role: Assassin
Other Skins:Â
Yellowjacket K'umiko - K'umiko becomes dressed in the garb of a yellowjacket.
Special Agent K'umiko - K'umiko dresses in a suit and tie, gaining a pair of shades. her gun now becomes a silver colored alien ray gun. All fire works are replaced with lazers, and her abilities get an "out of this world" feel to them. Is a nod to "Men in Black"
Abilities
Passive: Master Tinkerer's Reign
Passive: With each point put into her ultimate ability, K'umiko is granted the chance to enhance one of her abilities. Max 3 enhancements. K'umiko is also granted additional ability power for each kill and assist. Max 6 stacks. Lose half stacks upon death.
Ability #1: Boom Boom, Pow!
Active: K'umiko fires a firework towards the enemy. K'umiko may active this ability again to detonate the firework, dealing damage around its target. If the firework reaches its destination without detonating, it deals damage twice.
Enhancement: Limsa Night Lights: Adds a blind effect to the firework's damage.
Ability #2: Rocket Jump!
Active: K'umiko aims her weapon before firing a huge firework at the ground, propelling her forward towards the selected destination. Upon landing, deals damage to enemies near her.
Enhancement: Aerial Surprise! Upon landing on an enemy, K'umiko deals the full landing damage as well as slowing the enemy while jumping the maximum distance again.
Ability #3: Whirl-E, Help!
Passive: K'umiko's aerial support construct, Whirl-E, follows her, assisting in attacking enemies for a small percentage of her total damage. This also provides a slight increase in visibility around her.
Active: Kumiko jumps on Whirl-E, granting her increased movement speed and the ability to hover over AoE spells while suffering no negative drawbacks. Using this places the Passive on a cooldown.
Enhancement: Twirl-EÂ Whirl-E:Â Increases the movement speed of the active, and also allows her to send Whirl-E crashing into enemies, dealing damage and pushing them back.
Ability #4 (Ultimate): Ultra Ifrit Titan Firework Finale! K'umiko unleashes her greatest creation, the Ultra Ifrit-Titan Firework upon her enemies. After activating the ability, K'umiko may begin to charge up the ability. Charging this ability increases the damage dealt. While charging, she may change the direction of her aim, though at an extremely slower pace.
Enhancement: Illegal Fireworks: K'umiko adds even more illegal modifications to her fireworks, turning it into the Mega Ultra Ifrit-Titan Firework! After the firework hits an enemy, several small cherry bombs will be dropped near the impact zone. In addition, K'umiko's basic attacks will now have a DoT effect on the enemy.
Quotes
Game Start: "It's showtime!~"
Moving: "I think it was this way."
Moving: "Stop clicking so much."
Attacking: "Pew! Pew!"
Taunt: "*salutes before holding up an "L" on her forehead in front of the enemy*"
Taunt (Yellowjacket):Â "What seems to be the problem, officer?"
Kill:Â "That was easy."
Kill:Â "See ya later!"
Domination:Â "Stay in base. It'll be easier that way."
Domination:Â "Can't KO the K'umiko!"
Near Death:Â "Ow! Ow! Ow!"
Near Death:Â "I'm gunna get going now. Hope it works out for you guys!"
Death: "Nobody told me this would hurt..."
Death: "I planned this! I swear!"
Respawn: "Go K'umiko! Raaaah! Rahhh! Best miqo'te in Eorzea! Raaah! Raaah!"
Respawn: "I told you I'd get away with it."
Character Info
Name: K'umiko
Title: Tiny Terror of Limsa
Bio: "Tha' yung'un is the devil, I tell ya! I sent three patrols 'round where she makes 'er rounds at. They all come back, one reekin' like chocobo shite, one lookin' like they been struck by lightnin', and th' other sportin' burns!'" -- Anonymous Yellowjacket
As of late, reports have grown in the Limsa area of a young miqo'te child stealing goods, mainly food within Limsa herself. While not sounding immediately dangerous, the child is armed and dangerous, usually sporting various contraptions of sorts, illegal fireworks, and what seems to be a single unique pistol in which these fireworks are shot from.Â
The child is wanted for several crimes within the Limsa community, most notably being theft, evading authority, firing upon an officer, and many more. There are reports of the menace coming to the aid of Yellowjackets however, assisting them in apprehending criminals. Many caught have no information about her, and are rather surprised such a young face could brandish so much firepower. A few did manage to produce a name, "K'umiko", she goes by. They further report her antics crashing any criminal activity near her hideout, vowing to get even with the child should the chance arrived.Â
Although still wanted for further questioning, the tiny terror of Limsa has caught Limsa by storm. Whether this "K'umiko" is here to help us, or pillage us, the public remains quite debated over her presence.Â
Role: Mage
Secondary Role: Assassin
Other Skins:Â
Yellowjacket K'umiko - K'umiko becomes dressed in the garb of a yellowjacket.
Special Agent K'umiko - K'umiko dresses in a suit and tie, gaining a pair of shades. her gun now becomes a silver colored alien ray gun. All fire works are replaced with lazers, and her abilities get an "out of this world" feel to them. Is a nod to "Men in Black"
Abilities
Passive: Master Tinkerer's Reign
Passive: With each point put into her ultimate ability, K'umiko is granted the chance to enhance one of her abilities. Max 3 enhancements. K'umiko is also granted additional ability power for each kill and assist. Max 6 stacks. Lose half stacks upon death.
Ability #1: Boom Boom, Pow!
Active: K'umiko fires a firework towards the enemy. K'umiko may active this ability again to detonate the firework, dealing damage around its target. If the firework reaches its destination without detonating, it deals damage twice.
Enhancement: Limsa Night Lights: Adds a blind effect to the firework's damage.
Ability #2: Rocket Jump!
Active: K'umiko aims her weapon before firing a huge firework at the ground, propelling her forward towards the selected destination. Upon landing, deals damage to enemies near her.
Enhancement: Aerial Surprise! Upon landing on an enemy, K'umiko deals the full landing damage as well as slowing the enemy while jumping the maximum distance again.
Ability #3: Whirl-E, Help!
Passive: K'umiko's aerial support construct, Whirl-E, follows her, assisting in attacking enemies for a small percentage of her total damage. This also provides a slight increase in visibility around her.
Active: Kumiko jumps on Whirl-E, granting her increased movement speed and the ability to hover over AoE spells while suffering no negative drawbacks. Using this places the Passive on a cooldown.
Enhancement: Twirl-EÂ Whirl-E:Â Increases the movement speed of the active, and also allows her to send Whirl-E crashing into enemies, dealing damage and pushing them back.
Ability #4 (Ultimate): Ultra Ifrit Titan Firework Finale! K'umiko unleashes her greatest creation, the Ultra Ifrit-Titan Firework upon her enemies. After activating the ability, K'umiko may begin to charge up the ability. Charging this ability increases the damage dealt. While charging, she may change the direction of her aim, though at an extremely slower pace.
Enhancement: Illegal Fireworks: K'umiko adds even more illegal modifications to her fireworks, turning it into the Mega Ultra Ifrit-Titan Firework! After the firework hits an enemy, several small cherry bombs will be dropped near the impact zone. In addition, K'umiko's basic attacks will now have a DoT effect on the enemy.
Quotes
Game Start: "It's showtime!~"
Moving: "I think it was this way."
Moving: "Stop clicking so much."
Attacking: "Pew! Pew!"
Taunt: "*salutes before holding up an "L" on her forehead in front of the enemy*"
Taunt (Yellowjacket):Â "What seems to be the problem, officer?"
Kill:Â "That was easy."
Kill:Â "See ya later!"
Domination:Â "Stay in base. It'll be easier that way."
Domination:Â "Can't KO the K'umiko!"
Near Death:Â "Ow! Ow! Ow!"
Near Death:Â "I'm gunna get going now. Hope it works out for you guys!"
Death: "Nobody told me this would hurt..."
Death: "I planned this! I swear!"
Respawn: "Go K'umiko! Raaaah! Rahhh! Best miqo'te in Eorzea! Raaah! Raaah!"
Respawn: "I told you I'd get away with it."