
It's why I have a fairly loose set of rules for what my characters will and won't engage in, within reasonable limits. As well as what other characters can do to them in turn. Players can maim them to the point of never being able to walk again or losing limbs, kidnap them, do very horrible things to them, and all I ask is that I'm consulted first. Even then, the consultation is more of a formality, to keep my character from becoming a notch in someone else's belt to make themselves feel superior. (Odd way of phrasing it, but I have met people like that in other games, so I keep these rules close to avoid letting them push my character around here like they might have done back where I came from.)
Only issue I take is with character death, and even then, if people can pitch the idea well enough to me and if it'll impact enough people in the right way I'm all for it. Sure, I could have months of fun left with that character but I'd rather sacrifice them for one glorious plotline than have them eek out the rest of their existence in safety. HOWEVER, just because I feel this way doesn't mean I expect the same from other people. If someone doesn't wish to put their character in the same amount of harm or they take the gloves off entirely - that's their choice and I do my best to try and respect that.
Only issue I take is with character death, and even then, if people can pitch the idea well enough to me and if it'll impact enough people in the right way I'm all for it. Sure, I could have months of fun left with that character but I'd rather sacrifice them for one glorious plotline than have them eek out the rest of their existence in safety. HOWEVER, just because I feel this way doesn't mean I expect the same from other people. If someone doesn't wish to put their character in the same amount of harm or they take the gloves off entirely - that's their choice and I do my best to try and respect that.