
(03-02-2015, 12:47 PM)allgivenover Wrote: Of course they don't have to be in conflict. Every roleplayer has thier own mix of narrative vs character motivation, and I do believe that most lean toward the latter. My point is that if everyone else you associate with is 80/20 character/narrative and you are operating at 60/40 narrative/character then you are not likely going to have fun.
Numbers chosen are arbitrary and just for example.
I think the focus on character motivation comes from the fact that it's the one thing we can clearly affect in the game with minimal effort. Having a grander narrative requires a lot of work and cooperation with other people. So, for some the event isn't "Halone's Pilgrimage" as it is "Ensurt Naymhiir goes to the Halone Pilgrimage", if I may use my example again. So it's their own personal take on the overarching narrative, and you can still have fun with that.
It only becomes a problem when one side (either side) starts imposing overly much on the other. The character decides that - since they don't actually like Halone - they're going to cut the pilgrimage short by attacking one of the musicians. Or, conversely, if those present try to force the participants to become followers of Halone and Halone alone.
Again, though, such things could still work... but only if everyone is okay with it. If folks want to have a bit of conflict in an otherwise peaceful event, it can still be done... just as a character might like to deal with a pilgrimage-turned-cult. It comes down to the Big Word in RP - communication.