(03-02-2015, 01:46 PM)FreelanceWizard Wrote: EDIT: Oh. Right. Staying on topic... sometimes I've "pulled the punch" of what my character would do IC in order to keep a story from crashing to a halt. More than once I'd had the opportunity to kick a person out of a group ICly for something they've done, and I've had my character opt not to do so because of the OOC consideration of ruining someone's story. I've also had my character not know things that they should have known in order to keep a story moving or to give someone else the spotlight. I don't have any hard and fast rules for when or what I do in this regard; I just try to intuit when it might be beneficial to a story, then act accordingly.Thank you for sharing your experience/action!
When I talked about death I didn't mean that it had to be that drastic a change or detour. It just happened to be the moment that stuck to me while I was watching the show :>
When I talk about things that may not be completely in character I'm talking about small things like setting up a character or two having a meetup in a place he ordinarily wouldn't be at. Maybe the character needed a change of pace? Maybe he got suspicious about who was following him and needed to step out of a routine? Maybe he was trying to start one?
I also don't mean to tell anyone what contributes to a better story which is why I put it in quotes. I think that's ultimately up to everyone. I'm just super curious as a person who came to Roleplay loving narratives and the large stories involved. The death and the accompanying quote seemed to strike me is all :V
Edit: Or it could be big things. Like why did a Sultansworn finally find himself stuck as a Brass Blade doing shitty stuff to one of his friends in an intimidation act? >.>'