
Generally when I have to go out of character to make something happen, I just try to think of an IC reason that it would happen. I don't like to do that too often, so I might want my character to be fuzzily defined enough in some personality elements that I can make it occur. Or I organize with other people a "plot contrivance" like an interruption or other distraction or something to prevent a scene from being ruined, then deal with the fallout later.
I tend to be pretty firmly in the 'play her as she is' crowd, where I try to just consider what the character would do, and not what I'd do, until after a scene is done. In the past, that's actually destroyed some pen and paper campaigns I was in when people blended and couldn't understand my character was being mean, and not me. If a group did something my character didn't approve of, I played it as it was and that would antagonize them. So I've tried to be more flexible about it in later rp, but overall, I think that instinct is very alive in me. :[
I tend to be pretty firmly in the 'play her as she is' crowd, where I try to just consider what the character would do, and not what I'd do, until after a scene is done. In the past, that's actually destroyed some pen and paper campaigns I was in when people blended and couldn't understand my character was being mean, and not me. If a group did something my character didn't approve of, I played it as it was and that would antagonize them. So I've tried to be more flexible about it in later rp, but overall, I think that instinct is very alive in me. :[
ã€Œè’¼æ°—ç ²ã€ã‚’使ã‚ã–ã‚‹ã‚’å¾—ãªã„!
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.