
In my experience when we write, we inject little tributes of our soul into our characters, leaving a trail. I have also found that people generally portray three archetypes the best and anything beyond that becomes muddled or blurry.
The process that has worked best for me over the course of hundreds of characters is plotting down one trait that can anchor my sympathies to the character to sculpt an organic mold. From there, I decide whether to ink in something completely opposite of my personality to deep waters never navigated otherwise. As it will happen, some characters are prototypes - and you know what, that's okay.Â
This is an article primarily targeting LARP though, right? It has the same core principles but I think role-play of the likes of what we see on this game needs different consideration. With an MMO like this, it's vastly different because you can hide behind pixels and people tend to be far more drama prone or neck deep in wish fulfillment. In my personal experience, that actually seems to be the biggest problem that role-players face when it comes to "bleed."
With LARP, you generally know the people fairly well out of character and there is stricter regulation. It's a good article, but doesn't quite hit the mark to address our type of role-play.
The process that has worked best for me over the course of hundreds of characters is plotting down one trait that can anchor my sympathies to the character to sculpt an organic mold. From there, I decide whether to ink in something completely opposite of my personality to deep waters never navigated otherwise. As it will happen, some characters are prototypes - and you know what, that's okay.Â
This is an article primarily targeting LARP though, right? It has the same core principles but I think role-play of the likes of what we see on this game needs different consideration. With an MMO like this, it's vastly different because you can hide behind pixels and people tend to be far more drama prone or neck deep in wish fulfillment. In my personal experience, that actually seems to be the biggest problem that role-players face when it comes to "bleed."
With LARP, you generally know the people fairly well out of character and there is stricter regulation. It's a good article, but doesn't quite hit the mark to address our type of role-play.