
The problem is 'staying safe' results in having a small circle to roleplay with and that's it. In the long term it stagnates things and the 'bleed' becomes people bleeding away from participation.
To keep things interesting, you sometimes have to take a bit of risk.
This article is well written. There is good and bad bleed, and those at varying levels of experience in dealing with it are going to have their own problems going forward with it. It's an important part of the developmental process of roleplaying.Â
You play, you make mistakes, and you grow. There seems to be a sentiment among a group that they must, at all times, avoid potential risk factors. And while I can agree that if you're not able to handle matters as they present themselves, and even if you do tackle risks there is a cut-off point, that it's ok to play safe. Please keep in mind - taking those risks, or going out of your way to assist those who are struggling with these matters actually grows the community.
People don't develop from being shut away. Often times, they grow resentful and as a result become even more stubborn and set in their ways. In the end it just breaks a community apart.
I've always been more of a fan of an initially open approach, where, if they display themselves as person that's worthwhile to spend time with OOCly, then it becomes worth the investment to work with them to improve IC aspects. So long as the OOC relationship remains positive, that can always continue. And the larger Roleplaying Community can only stand to improve from that.
To keep things interesting, you sometimes have to take a bit of risk.
This article is well written. There is good and bad bleed, and those at varying levels of experience in dealing with it are going to have their own problems going forward with it. It's an important part of the developmental process of roleplaying.Â
You play, you make mistakes, and you grow. There seems to be a sentiment among a group that they must, at all times, avoid potential risk factors. And while I can agree that if you're not able to handle matters as they present themselves, and even if you do tackle risks there is a cut-off point, that it's ok to play safe. Please keep in mind - taking those risks, or going out of your way to assist those who are struggling with these matters actually grows the community.
People don't develop from being shut away. Often times, they grow resentful and as a result become even more stubborn and set in their ways. In the end it just breaks a community apart.
I've always been more of a fan of an initially open approach, where, if they display themselves as person that's worthwhile to spend time with OOCly, then it becomes worth the investment to work with them to improve IC aspects. So long as the OOC relationship remains positive, that can always continue. And the larger Roleplaying Community can only stand to improve from that.