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(03-05-2015, 11:56 AM)Knahli Wrote: Like, take for instance someone who, in previous scenes, used to drop numerous enemies like flies and now they find themselves in a situation where 2-4 people are surrounded by 4-5 Amalj'aa and are treating it like a very threatening situation... what is the OP character supposed to do? Stay true to his character and clean them all out swiftly and easily? Or downplay his character so that it doesn't eliminate the sense of tension/the scene in general for the others - in which case it just stops being a character's trait and more of a "I am OP when I can get away with it" card?
Being an adventurer with the Echo (which is already enough for people to point and shout "overpowered!" apparently), while Jana may be on the higher end of the power spectrum among player characters, the situations she finds herself in simply don't play to her strengths that often. And when they do, something always has to be out of her control to go wrong; she's strong, not omnipotent. Natalie's death was a good wake-up call for her, since Jana assumed that a tough gal would be able to recover from the kind of injury that killed her.
And while "fights gud, sucks at social situations" may be a bit overplayed, Jana's emotional hang-ups will be more than enough to limit her. With your Amalj'aa example, Jana may know she can handle most of them no problem, but being with a group of people whose capabilities she doesn't know or aren't acting confident would be enough for her to proceed more cautiously and lose her rhythm (especially after Nat's death). Doubly so because her reaction to people acting serious about beastman attacks when she tries to shrug them off is... Embarrassment over everyone around her fretting. Shouldn't she fret too? In the end, she'll fret over that.
(03-06-2015, 03:51 AM)Gaspard Wrote: -snip-
I think you've gotten a little carried away. Edvyn's complaint seems to be against the kind of player who'd have their character scatter big words into their vocabulary without knowing what they really mean, then claiming they're "smart" for it. Things like emotional intelligence, overspecialized knowledge, or street smarts don't really factor into that kind of player's portrayal of an intelligent character... Which is part of the problem too!