
(03-09-2015, 09:14 PM)Flynt The Hyena Wrote:Hours of grinding FATEs =/= Getting good at the game
Grinding for Alexandrite =/= Getting good
Uninteresting and boring objectives =/= Getting good at the game
Dark Souls is a terrible comparison to XIV grinding. DS you get good, you don't grind. Even then, you're probably PvPing, which requires you to get good. tl;dr gitgud.But you have a point. Sorta. People who claim DS is work are bad at the game. Anybody can do a shitload of FATEs and maps (albeit with a medic). Losing to Asylum Demon because he's "too hard" is you being bad. Learn to get good. DS isn't even that hard.
That's the thing though, tedium is its own sort of difficulty, and some people honestly like a grind. It's entirely up to preference. People who claim DaS is work are usually bad because the work you put into it to get good isn't fun for them like it was fun for you and me, so they never do it.
For me, relic stopped when I hit the book grind and had to wait two hours for a FATE to spawn. I had much more fun wiping in Coil than waiting on FATEs, but for some people that waiting on FATEs is fun and "work" in a way that they enjoy, and it's ok for them to feel pride in finishing that achievement.
There are many people who are well... not very good or inclined towards defeating tough mechanics like Dark Souls or Coil of Bahamut. Many, many players just don't have the traits geared for succeeding in those game environments, and that's ok. Those gamers deserve to feel accomplished in the way they prefer, without anyone dismissing that enjoyment as not valid because it's "not the way games are supposed to be".
I get you entirely, I just think you came into the thread throwing haymakers and no one was really understanding why you seemed to be bashing on relic.