
(03-15-2015, 12:39 AM)Sylas Wrote: 1) New players and people that plain haven't done the MSQ up to 2.55 will have a lot of post-50 content to chew through and they'll likely be well above level 50 by the time they get to Heavensward content. It seems a little counter-intuitive to design content that's meant to be done at level 50 but you're physically unable to access it until level 51+ as a new player.Concerning the bolded... I'm confused by what you're saying here. Are you talking about the expansion content (which is definitely level 51+ content right off the bat) or talking about the patch 2.x series content? The former case is obviously incorrect, but even the latter case makes no sense to me, because you're gated by ilvl anyway and having access to level 51+ gear should only make those ilvl gates easier to reach... right?
(03-15-2015, 12:39 AM)Sylas Wrote: 2) SE is going to have to really, really incentivize doing outdated content if they expect queue times for group-related thing to remain remotely acceptable. It'd be one thing if most of that was considered "optional" but doing stuff like the Keeper of the Lake and the HM primals is going to be a treat unless the roulette's are:The main story roulette only gives (now-worthless) soldiery tomes and it still sees tons of action to this day. Not sure what you're worried about here. If anything, I'd be more concerned about the low-level roulette which has always been a bit slow and will likely only be even slower post-Heavensward (especially if they follow through on the new jobs NOT starting at level 1).
- Pruned down to only include necessary things (like the story roulette is now, but expanded slightly).
- Highly incentivized more than the current story roulette is.Â
At any rate, there's going to be TONS of returning players plowing through that old content simultaneously, so this is really only a concern months after Heavensward's release.
(03-15-2015, 12:39 AM)Sylas Wrote: 3) It just seems silly to me to totally lock people out of what sounds like it'll be a new hub area until they reach a certain threshold. Let people go and see why they bought the expansion immediately, even if they can't take any quests or anything. I can understand locking the story content behind a gate, to a degree. You need context to really care. But locking the main new city? Why?Oh, I can agree with that. Not being able to enter Ishgard at all is a bit much, but then again, the story event that allows us access to it is supposed to be a momentous event, and if you haven't reached that point in the story and yet still have access to it... it's a bit jarring, isn't it?
Of course, that's all assuming that the quest they mentioned is only completable after finishing the rest of the story up. It could very well be a gigantic catch-up/flash back quest that basically just gets you up to speed after you've hit level 50.
This is just one of those things... gameplay and story separation might be preferable here, but frankly I can see the call going either way, and they chose to emphasize the story side of the equation. That's all there is to it.